User:Ceruleus
- Doesn't the Mondain above look like John Locke from TV's Lost series?
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<sup>[<font color=#0033ff>inserttexthere</font>]</sup> = [citation needed]
<ref>Koozin, Kristine. ''The Vanitas Still Lifes of Harmen Steenwyck (1612-1656): Metaphoric Realism.'' Lewiston, NY: Edwin Mellen Press. 1990. Pgs 10 & 13.</ref>
==References==
{{reflist|1}}
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& dagger; (with space removed) = †
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Strength | Hit Points | Statistics Cap | Base Damage |
Dexterity | Stamina | Luck | Gold Carried |
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Number of Followers over Maximum Number of Followers |
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Special Moves
Primary: | Bleed Attack |
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Secondary: | Infectious Strike |
Scratch Pad
Have you ever noticed the large, empty Counselor's Halls that are located in most major cities? Well, they used to be filled with counselors. A counselor was a player volunteer who served as both a community liason and the initial level of in-game customer service.
Community Liason
Counselors served a crucial function by providing live, in-game assistance to new
Customer Service
Current in-game customer service/technical support is provided quite differently than in the past. [Circa Fall 1997] Calling, or paging, an in-game game master (GM) in the past did not put your request for assistance into the queue for an actual GM. Instead, your request went into a pre-queue, if you will, that was answered by a player volunteer, or counselor. If the counselor was unable to resolve the issue, then your request was transferred to the actual GM queue.
Counselors were of limited ability
They could not teleport anyone from one place to another, except to jail.
They could not offer items to you.
They could not access any player data that is kept online in the servers.
They could not stop the creatures that are attacking you.
They could not physically stop players who are attacking you.
They could not tell if a server will go up or down or whether there's a wipe or not (unless we are informed of it).
They could tell you roughly where you are if you are lost. They could help you with most general questions about gameplay, especially (particularly) if you are a new player. They could report your problems to Origins in our report to them. They could transfer you to a GM provided you are in our queue and you are the "call" we were summoned for.
Source on role and ability of Counselors
Revolt in Britannia: UO Counselors Sue Origin and EA IGN Staff - September 20, 2000
A group of Counselors filed a class action lawsuit in a "Colorado district court" [check this, i bet it was a federal district court in Colorado, and not a Colorado State district court] on September 19, 2000. In their claim, they demanded "damages equal to three times Plaintiffs' unpaid minimum wage, and/or Plaintiffs' unpaid overtime compensation, as the case may be, attorneys' fees and costs, and injunctive relief," claiming that Origin and Electronic Arts were in violation of the minimum wage and overtime provisions of the federal Fair Labor Standards Act and the State of Colorado's Wage Act.
Poorly written original article
Tinkering is a crafting skill. It provides very little direct benefit to combat. You can, however, repair and create items, which makes Tinkering a coveted skill.
That fellow, or lass, with pockets overflowing with bits of metal, scraps of ore, and widgets and trinkets of various shapes and sizes may be your local tinker. Tinkers of Britannia may create a wide variety of tools, traps, trinkets and other items to brighten the houses and keeps of Britannia.
Training
- 0 - 30: Train at NPC Tinkerer
- 30 - 45: Scissors (2 ingots each)
- 45 - 60: Hammers (1 ingot each)
- 60 - 92.5: Lockpicks (1 ingot each)
- 92.5 - 95: Candelabras (4 ingots each)
- 95 - 100: Scales and Spyglasses (4 ingots each) - alternated every 500 ingots
Tinker-Made Weapons
While blacksmiths make most of the in-game weapons, Tinkers make a few weapons as well:
Tinkered Parts
Name | Ingredients | Fixed Stats |
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File:JeweledFiligree.gif Jeweled Filigree |
File:Ingots.gif File:StarSapphire.gif File:Ruby.gif 2 Ingots, 1 Star Sapphire, 1 Ruby |
Ingredient in making Runed Switch. No recipe required. |
Recipe Jewelry
Recipes for Tinker Artifacts are received rarely from quests which ask for Tinker Tools, Empty Bottles, Clocks, Wind Chimes, and Barrel Taps.
Image | Name | Recipe Obtained From |
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File:Resilient bracer.gif | Resilient Bracer | Tinker Quest. Extremely rare. |
File:EssenceOfBattle.gif | Essence of Battle | Tinker Quest. Extremely rare. |
File:PendantOfTheMagi.gif | Pendant of the Magi | Tinker Quest. Extremely rare. |
No Recipe Magic Jewelry
The jewelry listed below comes with random modifications (Mods) in addition to the fixed Mods. The fixed Mods are not guaranteed to have the highest possible intensity. You will craft some jewelry with exceptional combinations and others little value at all. Keep that in mind. Again, there are no recipes required for the following items.
Name | Ingredients | Fixed Stats |
Brilliant Amber Bracelet |
5 Ingots File:Gems amber.jpg20 Amber File:Brilliant amber.jpg10 Brilliant Amber |
1-5 random properties. Intensity range up to 100% Always one of the following: LRC, FC, FCR, SDI |
Fire Ruby Bracelet |
5 Ingots File:Gems ruby.jpg20 Ruby File:Fire ruby.jpg10 Fire Ruby |
1-5 random properties Always one of the following: Fire Resist 10%, +2 Hit Point Regeneration (rare) |
Dark Sapphire Bracelet |
5 Ingots File:Gems sapphire.jpg20 Sapphire File:Dark sapphire.jpg 10 Dark Sapphire |
1-5 random properties. Intensity range up to 80% Always one of the following: Cold Resist 10%, +2 Mana Regeneration (rare) |
White Pearl Bracelet |
5 Ingots File:Gems tourmaline.jpg20 Tourmaline 10 White Pearl |
3-6 random properties. Night Sight Always one of the following: LRC 10% or 20%, FC, FCR |
Ecru Citrine Ring |
5 Ingots File:Gems citrine.jpg20 Citrine File:Ecru citrine.jpg10 Ecru Citrine |
2-5 random properties Always one of the following: Enhance Potions 5% (75% uncommon), Strength Bonus +5 |
Blue Diamond Ring |
5 Ingots File:Gems diamond.jpg20 Diamond File:Blue diamond.jpg10 Blue Diamond |
2-5 random properties Always one of the following: LRC +10%, FC, FCR, SDI |
Perfect Emerald Ring |
5 Ingots File:Gems emerald.jpg20 Emerald File:Perfect emerald.jpg10 Perfect Emerald |
2-5 random properties. Intensity range up to 80% Always one of the following: Poison Resist 10%, SDI +5% |
Turquoise Ring |
5 Ingots File:Gems amethyst.jpg20 Amethyst File:Turquoise.jpg10 Turquoise |
1-4 random properties Always one of the following: DI 15%, SSI 5% (rare) |
Notes
Some of the intensities on properties listed above are accumulative or will "stack". For example, I just made a Turquoise Ring with 27% Damage Increase. Maximum Damage Increase for jewelry is typically 25%. A Turquoise Ring can get a 15% Damage Increase as a property. So, this particular ring randomly spawned with 12% Damage Increase and then got the 15% boost to get to 27%. With the stacking of properties, you have a chance to create artifact-level jewelry.