Throwing
- "My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead" - Cara the Gypsy
Throwing is a weapons skill added during the Ultima Online: Stygian Abyss expansion and is available only to characters that are Gargoyles. It allows players to use a new set of throwing weapons as a ranged attack skill.
During a Town Hall Meeting in August 2008 possible weapons included the mention of a Throwing Axe, Throwing Knife, and Throwing Spear. These weapons were not mentioned again and have possibly been dropped from development.
Mechanics
Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.
The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.
- Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
- Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
- Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction
Close Quarters Combat
Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. However, as they were designed for ranged combat, a certain amount of proficiency in Swordsmanship is expected for the player to effectively wield a throwing weapon in close quarters.
- Distance to target must be less than two (2) tiles
- Players with Swordsmanship skill can partially negate the Hit Chance penalty incurred by such close proximity
- 120.0% Swordsmanship will negate a potential Hit Chance penalty
- The other half of a potential Hit Chance penalty is determined by a player’s Dexterity
Shield Penalties
All the throwing weapons are one-handed in nature which allows the Thrower to equip a shield or other item in their off hand. The player will suffer a Defense and Hit Chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying.
Training
Coming Soon
Weapons
Throwing weapons return to their owner after use and thus consume no ammunition as Archery weapons do. All are one-handed.
Name | Template:ColoredLink | Template:ColoredLink | Template:ColoredLink | Template:ColoredLink | |
---|---|---|---|---|---|
Category:Boomerangs}} | Boomerangs | 13 - 17 | Moving Shot | Infused Throw | 3s |
Category:Cyclones}} | Cyclones | 8 - 12 | Mystic Arc | Concussion Throw | 2s |
Category:Soul Glaives}} | Soul Glaives | 18 - 22 | Armor Ignore | Mortal Strike | 4s |
References
- http://www.uoherald.com/guide/guide.php?guideId=281 - Throwing Guide