Imbuing Property Weights
Revision as of 20:06, 5 December 2009 by Timi (Talk | contribs) (+page, feel free to merge it into a better article...)
Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property.
Property and Imbuing Property Weight
- Use Best Weapon Skill 1.4x
- Faster Casting 1.4x
- HCI 1.3x
- DCI 1.1x
- Hit Point Increase 1.1x
- Swing Speed Increase 1.1x
- Slayer 1.1x, but Super Slayers are 1.3x
- Luck 1.0x
- Mage Weapon 1.0x
- Spell Channeling 1.0x
- Damage Increase 1.0x
- Hit Lightning, and Hit Fireball 1.4x
- Hit Lower Defense 1.3x
- Hit Lower Attack 1.1x
- Hit Harm 1.1x
- Hit Mana Leech, Hit Life Leech 1.1x
- Hit Stamina Leech 1.0x
- Hit Cold Area, Hit Fire Area, Hit Physical Area, Hit Poison Area, and Hit Energy Area 1.0x
- Hit Dispel 1.0x
- Physical Resist, Fire Resist, Cold Resist, Poison Resist, and Energy Resist 1.0x