Scholars often disagree concerning how mummification came to be practiced in our land. Some say it was reserved for royalty so the filth of the world would no longer touch their mortal form. The bandages enshrouding the cadavers of the ancient ruler would prevent contamination and decay of their pristine flesh. Others claim mummification was reserved for the worst of criminals. The wrappings were used to prevent their dark souls from fleeing their wretched bodies and reaching the outer planes. If the latter is the case, and I believe it to be, I feel the next world would have been a far better place for them. As it is now, they walk the land freely killing all that is living, perhaps on a gruesome quest for a pair of scissors...
Statistics
Mummy Statistics
|
Spawn Locations
|
Covetous Level 3&4, Unholy Terror Champion Spawn, Ankh Dungeon, Ancient Citadel, Deceit level 2, Doom, Forgotten Pyramid, Montor Desert, Pass of Karnaugh, Sorcerers Dungeon levels 2,3&4, Undead Camp, Lost Lands Desert
|
Fame
|
4000
|
Slayer Vulnerability
|
Undead Slayer
|
Karma
|
-4000
|
Alignment
|
EVIL
|
First Seen
|
The Second Age
|
Pack Instinct
|
None
|
Loot
|
Gold
|
305-315
|
Magic Items
|
|
Special
|
10 Bandages, 5 Garlic, 1 Potion, Level 1 Treasure Map, Peculiar Seed, Fragrant Seed
|
Cut Up
|
None
|
Attributes
|
Strength
|
346-370
|
Hit Points
|
208-222
|
Dexterity
|
71-90
|
Stamina
|
71-90
|
Intelligence
|
26-40
|
Mana
|
26-40
|
Barding Difficulty
|
63.1
|
Taming Difficulty
|
N/A
|
Base Damage
|
13-23
|
Preferred Foods
|
None
|
Skills
|
Wrestling
|
35.1-50.0
|
Poisoning
|
0
|
Tactics
|
35.1-50.0
|
Magery
|
0
|
Resisting Spells
|
15.1-40.0
|
Evaluating Intelligence
|
0
|
Anatomy
|
0
|
Meditation
|
0
|
Detecting Hidden
|
|
Hiding
|
|
Parrying
|
|
Healing
|
|
Necromancy
|
|
Spirit Speak
|
|
Mysticism
|
|
Focus
|
|
Spellweaving
|
|
Discordance
|
|
Bushido
|
|
Ninjitsu
|
|
Chivalry
|
|
Special Abilities
|
Immune to level 1 poison
|
Resists and Damage
|
Types
|
Physical
|
Fire
|
Cold
|
Poison
|
Energy
|
Resistances
|
45-55
|
10-20
|
50-60
|
20-30
|
20-30
|
Damage
|
40%
|
|
60%
|
|
|
Quests
The Afterlife given out by Tyeelor the Expeditionist of Heartwood.
See Also