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  • ==Bugs and Issues==
    5 KB (848 words) - 12:52, 31 March 2013
  • ...vastly improved over the alpha version. However, there were also a lot of bugs, exploits, and server downtime. The Beta Test ended on September 23, 1997.
    9 KB (1,522 words) - 15:42, 10 January 2016
  • ...may also occur invisibly during a shard's maintenance to fix exploits and bugs. ...Ultima Online: Mondain's Legacy|Mondain's Legacy]] and other long standing bugs
    20 KB (2,360 words) - 06:11, 10 April 2020
  • ...ish was referred to as the "Bug Crushing Olympics", fixing not only recent bugs from the [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] expansion but
    15 KB (2,489 words) - 12:46, 4 November 2008
  • ...reaction by players. The client launched with things not implemented, many bugs and performance issues. In addition, the 2D client underwent some undesirab
    13 KB (2,180 words) - 08:35, 28 February 2012
  • # Items created by various bugs, of [[duping]] nature or otherwise.
    7 KB (1,047 words) - 19:40, 15 June 2011
  • ...hat the spawn rate for Frostwood is 1% (as intended.) We couldn't find any bugs or inconsistencies that would make it spawn any less - it's marginally more
    6 KB (1,058 words) - 13:45, 8 March 2008
  • * Fixed several miscellaneous crash bugs * Fixed several bugs that could cause the Basics Tutorial to stall
    8 KB (1,365 words) - 09:22, 26 July 2007
  • * Fixed several bugs with the sitting animations - you should now be able to change your facing
    2 KB (311 words) - 19:47, 5 December 2011
  • '''Crash Bugs'''
    4 KB (649 words) - 19:52, 5 December 2011
  • '''Crash Bugs Fixed:'''
    5 KB (797 words) - 19:51, 5 December 2011
  • * Fixed several miscellaneous crash bugs
    3 KB (460 words) - 19:50, 5 December 2011
  • Today's KR patch fixes tons of annoying bugs and a couple of worse-than-annoying crashes - and next week's patch will be
    4 KB (831 words) - 23:30, 20 July 2007
  • The open beta is off and running, and we're fixing bugs and tracking feedback like, well, overcaffeinated game developers. Keep it
    4 KB (814 words) - 23:30, 20 July 2007
  • ...ken some awesome shots of the Ant Lion. Someone on the art team sure likes bugs...
    6 KB (1,025 words) - 19:32, 21 July 2007
  • ...s announcement]] of our new dupe/exploit reward program led to quite a few bugs in my box when I got in on Tuesday - my deepest thanks to everyone who sent
    11 KB (1,987 words) - 20:27, 25 February 2009
  • '''"There are a lot of bugs in the Known Issues section of the patcher... when are those going to be fi
    5 KB (832 words) - 19:58, 21 July 2007
  • #: ''Ando:'' And we've managed to catch a few bugs thanks to players who were testing the changes on Test Center
    12 KB (2,087 words) - 20:18, 21 July 2007
  • ...puzzles, and other surprises. We are hunting down and killing significant bugs as quickly as possible. We are working on a solution that will put a huge d ...d pull reports that appear to be new issues. We cross-reference these with bugs we already have entered in our tracking database to check for duplicates, a
    5 KB (961 words) - 20:20, 21 July 2007
  • '''4. How is QA involved in determining which legacy bugs will get fixed each publish? '''
    5 KB (966 words) - 20:21, 21 July 2007

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