Difference between revisions of "Factions"

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==Items==
 
==Items==
Starting with [[Publish 56]], players can now use silver to purchase special items and equipment. These items are only usable by faction players. Worn equipment requires a certain level rank to use.
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Starting with [[Publish 56]], players can now use silver to purchase special items and equipment. These items are only usable by faction players. Worn equipment requires a certain level rank to use. Inside each stronghold near the faction stone is a [[Cooperative Collection]] chest. Donate silver to it and collect rewards. In the future, silver donated to the faction in this way will be beneficial to the faction.
 
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===Items===
 
===Items===
 
* '''HQ Rune''' - On use, the faction member will be teleported directly to his faction stone inside the HQ, destroying the rune in the process.  All criminal flagging rules apply.  A cool down applies based on rank. Cost: 150 silver.  
 
* '''HQ Rune''' - On use, the faction member will be teleported directly to his faction stone inside the HQ, destroying the rune in the process.  All criminal flagging rules apply.  A cool down applies based on rank. Cost: 150 silver.  

Revision as of 17:54, 28 October 2008

  • Note: Publish 56 has added a lot of new additions to the faction system. The pages on UOGuide will be updated to reflect these changes shortly.

When Minax took over Lord British's realm, she started a rift, both among her followers, and among the followers of Lord British. Both sides split into two different groups, with different ideals, and war ensued among all 4 sides.

The rebellion began in Moonglow, where the council of Mages decided that Lord British was no longer fit to rule Britannia. He'd not only failed to protect his lands from the invading hordes, but many of his own people had abandoned him and fled to the side of darkness, taking post with one of the factions of evil.

British's loyal followers tried to crush the rumors quickly that Moonglow was planning on seceding from the throne's grasp, but this only furthered their cause, making those who died or were jailed martyrs for the cause of the mages. The Council of Mages now believes that what Britannia needs is a new leader: one who can not only lead Britannia against Minax, but who can also keep peace once it's restored. To this end, they have begun preparations to do something drastic.

Though they've never had to do this themselves, they are the keepers of the arcane knowledge, and they have prepared many notes and items which they will need in their quest. They oppose Minax, and Lord British, and as such, are not safe from danger in either company.

Meanwhile, Minax has something of a rebellion herself occurring. Strangely enough, from within her own rank and file, there are those who are calling for the Shadow Lords to be released from the Abyss to take their rightful place as the rulers of the dark land. While her minions are grateful to Minax for allowing them the opportunity to strike terror at Lord British, they feel she is only useful as a magical tool, and is not powerful enough to lead them against Lord British for an extended period of time. To this end they have begun preparations to do something drastic of their own; call for the Shadow Lords.

Her minions are now split amongst those who would follow her, and those who wish to see her dethroned. Infighting is the only thing thus far that is keeping Minax from working out a way to breach the virtue spell that protects Lord British and his followers.

Overview

The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. [1]

Factions is a group PvP system that exists only within the Felucca facet. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Control is determined by eight Felucca cities (Britain, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew). Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 4 hours to corrupt, and then placing it back in the respective town. The town is secured for 6 hours until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction. This type of warfare only takes place in Felucca, enemy faction players appear neutral in all other facets.

To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.

The Factions

True Britannians

They follow the teachings of Lord British and their base is Castle Britannia in Britain.

Council of Mages

A good matured faction that have issues following the teachings of Lord British. Their base is in the Parliament Building in Magincia.

Minax

They follows the evil mage Minax. They are based in a mountain stronghold.

Shadowlords

This faction follows 3 demonic entities known as the Shadowlords. Their base is the Yew Crypts.

Leadership Roles

Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister.

Faction Commander

The office of Faction Commander is attained through an election process that occurs once per week. There is only one commander per faction.

Town Sheriff

Appointed by the elected Faction Commander to control the placement of guards in a captured faction city. There is one sheriff per city.

Town Finance Minister

Appointed by the Faction Commander to manage taxes and resource vendors in a captured city. There is one finance minister per city.

Items

Starting with Publish 56, players can now use silver to purchase special items and equipment. These items are only usable by faction players. Worn equipment requires a certain level rank to use. Inside each stronghold near the faction stone is a Cooperative Collection chest. Donate silver to it and collect rewards. In the future, silver donated to the faction in this way will be beneficial to the faction.

Items

  • HQ Rune - On use, the faction member will be teleported directly to his faction stone inside the HQ, destroying the rune in the process. All criminal flagging rules apply. A cool down applies based on rank. Cost: 150 silver.
  • Shrine Gem - (blessed) Upon death, the faction member will be offered to be teleported to a random shrine. If he accepts, he gets teleported and the gem is destroyed. Otherwise the gem remains on the player’s ghost. No cool down. Cost: 100 Silver.
  • Supernova Potions - On use, creates a ring of fire around the player that inflicts fire damage to enemy targets within a 5 tile radius. The closer the enemy, the higher the damage will be. Damage is increased based on player’s alchemy skills and EP items. There is a 2-minute cool down. Cost: 100 silver.
  • Greater Stamina Potion - On use, restores 100 stamina points over 5 seconds. The player cannot drink another such potion while one is already active. Cost: 50 silver per potion.
  • Enchanted Bandages - Bandages that lift curses like Enchanted Apples do. Curses are removed regardless of healing skill. Standard application time rules apply. Cost 100 silver for 10.
  • Powder of Perseverance - On use, player can target an equippable faction reward to restore/reset durability on it. The recharge is 1 charge only. Each time the player uses a recharge on the item, the total durability will decrease (new item 255/255, 1st time 225/225, 2nd time 200/200, etc.). Equippables can be recharged a maximum of 5 times. Cost 300 silver per bottle.
  • Morph Earrings - While wearing them, ignores the Elf Only requirement on armor and clothing. If the player removes the earrings, any Elf Only equippable will drop to the player’s backpack. If his backpack is full, the equippables will be sent to his bank box. Cost 1,000 Silver.

Equipment

Item Rank Cost Bonus
Fey Leggings 1 1,000 Better resistances: 15% 11% 10% 4% 22%
Kasa of the Raj-in 1 1,000 Defense Chance Increase 10%
Rune Beetle Carapace 1 1,000 Defense Chance Increase 10%
Stormgrip 1 1,000 Hit Chance Increase 10%
Crimson Cincture 4 2,000 +5 Dexterity
Heart of the Lion 4 2,000 Better resistances: 20% 15% 15% 15% 15%
Hunter's Headdress 4 2,000 Better resistances: 10% 10% 15% 10% 10%
Ring of the Vile 4 2,000 +10% Hit Chance Increase
A Primer on Arms Damage Removal 7 3,000 Hit Chance Increase 10%
Tome of Lost Knowledge 7 3,000 Mana Regeneration 3
Spirit of the Totem 7 3,000 Better resistances: 20% 10% 10% 10% 10%
Wizard's Crystal Reading Glasses 7 3,000 Better resistances: 10% 10% 10% 10% 10%
Clainin's Spellbook 9 4,000 Lower Mana Cost 10%
Crystalline Ring 9 4,000 Faster Cast Recovery 3
Folded Steel Reading Glasses 9 4,000 +10% Defense Chance Increase
Order Shield - Museum of Vesper Replica 9 4,000 No -1 Faster Casting
Ornament of the Magician 10 5,000 Mana Regeneration 3
Mace and Shield Reading Glasses 10 5,000 Damage Increase 10%
The Inquisitor's Resolution 10 5,000 Better resistances: 10% 10% 20% 10% 10%

References

  1. UO Publish Notes (December 6, 2000). "The Faction System - Faction Introduction". UO Developer. Retrieved on 2008-10-28.

See Also