Difference between revisions of "Spell Damage Increase"
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==Calculating Spell Damage== | ==Calculating Spell Damage== | ||
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. | * A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. | ||
− | * Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism Spells]], [[Arcane Forcus]] for [[Spellweaving Spells]]. | + | * Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Forcus]] for [[Spellweaving|Spellweaving Spells]]. |
* The next factor involved in spell damage is [[intelligence]]. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals. | * The next factor involved in spell damage is [[intelligence]]. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals. | ||
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage. | * [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage. | ||
* A bards [[Inspire]] & [[Invigorate]] buffs the spell damage and too. | * A bards [[Inspire]] & [[Invigorate]] buffs the spell damage and too. | ||
− | * [[Races#Berserk|Berserk]] of the | + | * [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%). |
− | * Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5 | + | * Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5% |
− | * [[Inscription]] Skill bonus. This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)*Being cursed by a target's [[Blood Oath]]. | + | * [[Inscription]] Skill bonus. This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.) |
+ | * Being cursed by a target's [[Blood Oath]]. | ||
* Factor in any SDI imparted from items. | * Factor in any SDI imparted from items. | ||
* Dont forget the well timed usage of an [[Spell Focusing Sash]]. | * Dont forget the well timed usage of an [[Spell Focusing Sash]]. |
Revision as of 10:59, 30 December 2013
Spell Damage Increase (SDI) is an item property that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for PvP, the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like Magery, Necromancy, Mysticism, Focus, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry and Spellweaving. For PvE there is no cap on spell damage, so pack it on.
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).
Qualifiers
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.
Calculating Spell Damage
- A character's skill level of evaluating intelligence is the first thing that comes into play in calculating the magery base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1.
- Similar with Spirit Speak for Necromancy Spells and Focus or Imbuing for Mysticism Spells, Arcane Forcus for Spellweaving Spells.
- The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
- Spellweaving spells Arcane Empowerment and Reaper Form increase spell damage.
- A bards Inspire & Invigorate buffs the spell damage and too.
- Berserk ability of the gargoyle race may increase SDI (up to 12%).
- Getting the Guild of Arcane Arts trade deal city buff increases the SDI value by 5%
- Inscription Skill bonus. This is a 10% increase in the base damage for Magery Spells. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)
- Being cursed by a target's Blood Oath.
- Factor in any SDI imparted from items.
- Dont forget the well timed usage of an Spell Focusing Sash.
- Last but not least, the Summer Dragonfish Pie gives a straight +5 spell damage.
On the other hand factor in resist lowering and additional damage received issues on the target like:
SDI Items
Armor
- Wizard's Crystal Reading Glasses 15%
- Kasa of the Raj-In 12%
- Treasures and Trinkets Reading Glasses 10%
- Hat of the Magi 10%
- Crown of Tal'Keesh 10%
- Crown of Arcane Temperament 8%
- Pendant of the Magi 5%
- Protector of the Battle Mage 5%
- Spell Woven Britches 10%
- Enchanted Kelp Woven Leggings 8%
- Midnight Bracers 10%
- Elven Leafweave 15% (total from 4 pieces)
- Greymist Armor 8% (2% per from 4 pieces)
Rings
- Compassion's Eye 20%
- Crystalline Ring 20%
- A ring out of the Random Magic Item Generation System max. 18%
- An imbued ring max. 12%
- Ring of the Soulbinder 10%
- Djinni's Ring 10%
- Ecru Citrine Ring (random, max seen 8%)
Bracelets
- A bracelet out of the Random Magic Item Generation System max. 18%
- An imbued bracelet max. 12%
- Enchanted Coral Bracelet 10%
- Venom 10%
Talismans
Books
- a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage
- a target specific Super Slayer Scrapper's Compendium 25%, double damage
- a target specific Lesser Slayer Inscribed Spellbook max. 9%, triple damage
- a target specific Super Slayer Inscribed Spellbook max. 9%, double damage
- War of Shadows Invasion Spellbooks max. 30%
- Scrapper's Compendium 25%
- Conjurer's Grimoire 15%
- Tome of Lost Knowledge 15%
- Tome of Enlightenment 10%
- Fallen Mystic's Spellbook 10%
- An Inscribed Spellbook max. 9%
Weapons
- Eternal Guardian Staff 10%
- Staff of Power 5%
- Breath of the Dead 5%
- Grim Reaper's Scythe 5%
- Rune Blade of Knowledge 5%
Maximum Possible SDI by items
As of August of 2012, the maximum Spell Damage Increase from equipment is for an elf 124%, which is constituted from the following:
- Wizard's Crystal Reading Glasses 15%
- Pendant of the Magi 5%
- Protector of the Battle Mage 5%
- Spell Woven Britches 10%
- Midnight Bracers 10%
- A bracelet out of the Random Magic Item Generation System 18%
- Compassion's Eye 20%
- Mana Phasing Orb 5%
(**a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage)
Imbuing
The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):
- 5 Enchanted Essence
- 10 Emerald
- 10 Crystal Shards