Difference between revisions of "Spell Damage Increase"
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− | '''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at | + | '''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[PVP]] provided you dont have more than 30% of a skill in two different spell lines or [[Animal Taming]] or [[Parry]]. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have [[Imbuing]], [[mysticism]] and [[focus]] you can be a focused mystic, but not if you have [[mysticism]] and 31 in [[evaluating intelligence]]. It's noteworthy that [[chivalry]] is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 [[magery]] and 120 [[chivalry]], you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. |
For [[PvE]] there is no cap on spell damage, so pack it on. | For [[PvE]] there is no cap on spell damage, so pack it on. | ||
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* [[Evil Omen]] | * [[Evil Omen]] | ||
* [[Corpse Skin]] | * [[Corpse Skin]] | ||
− | * [[ | + | * [[Curse]] |
− | + | ||
==SDI Items== | ==SDI Items== | ||
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*[[Crown of Tal'Keesh]] 10% | *[[Crown of Tal'Keesh]] 10% | ||
*[[Crown of Arcane Temperament]] 8% | *[[Crown of Arcane Temperament]] 8% | ||
− | *[[The Scholar’s Halo]] | + | *[[The Scholar’s Halo]] 15% |
*[[Obsidian Earrings]] 8% | *[[Obsidian Earrings]] 8% | ||
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==Maximum Possible SDI by items== | ==Maximum Possible SDI by items== | ||
− | As of [[Publish 96|January 2017]], the maximum Spell Damage Increase from [[equipment]] is | + | As of [[Publish 96|January 2017]], the maximum Spell Damage Increase from [[equipment]] is 138%, which is constituted from the following: |
− | *[[The Scholar’s Halo]] | + | *[[The Scholar’s Halo]] 15% |
*[[Pendant of the Magi]] 5% | *[[Pendant of the Magi]] 5% | ||
*[[Protector of the Battle Mage]] 5% | *[[Protector of the Battle Mage]] 5% |
Revision as of 14:21, 8 February 2017
Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 25% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming or Parry. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. For PvE there is no cap on spell damage, so pack it on.
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).
Qualifiers
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.
Calculating Spell Damage
- A character's skill level of evaluating intelligence is the first thing that comes into play in calculating the magery base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1.
- Similar with Spirit Speak for Necromancy Spells and Focus or Imbuing for Mysticism Spells, Arcane Focus for Spellweaving Spells.
- The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
- Spellweaving spells Arcane Empowerment and Reaper Form increase spell damage.
- A bards Inspire & Invigorate buffs the spell damage and too.
- Berserk ability of the gargoyle race may increase SDI (up to 12%).
- Getting the Guild of Arcane Arts trade deal city buff increases the SDI value by 5%
- Inscription Skill bonus. This is a 10% increase in the base damage for Magery Spells. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)
- Being cursed by a target's Blood Oath.
- Factor in any SDI imparted from items.
- Dont forget the well timed usage of an Spell Focusing Sash.
- Last but not least, the Summer Dragonfish Pie gives a straight +5 spell damage.
On the other hand factor in resist lowering and additional damage received issues on the target like:
SDI Items
Heads
- Wizard's Crystal Reading Glasses 15%
- Kasa of the Raj-In 12%
- Treasures and Trinkets Reading Glasses 10%
- Hat of the Magi 10%
- Dr. Spector's Lenses 12%
- Crown of Tal'Keesh 10%
- Crown of Arcane Temperament 8%
- The Scholar’s Halo 15%
- Obsidian Earrings 8%
Necks
Chests
Legs
Arms
Robes
Cloaks
Sets
- Elven Leafweave 15% (total from 4 pieces)
- Greymist Armor 8% (2% per from 4 pieces)
Rings
- Compassion's Eye 20%
- Crystalline Ring 20%
- A ring out of the Random Magic Item Generation System max. 18%
- An imbued ring max. 12%
- Ring of the Soulbinder 10%
- Djinni's Ring 10%
- Ecru Citrine Ring (random, max seen 8%)
Bracelets
- A bracelet out of the Random Magic Item Generation System max. 18%
- An imbued bracelet max. 12%
- Enchanted Coral Bracelet 10%
- Venom 10%
Talismans
Books
- a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage
- a target specific Super Slayer Scrapper's Compendium 25%, double damage
- a target specific Lesser Slayer Inscribed Spellbook max. 9%, triple damage
- a target specific Super Slayer Inscribed Spellbook max. 9%, double damage
- War of Shadows Invasion Spellbooks max. 30%
- Scrapper's Compendium 25%
- Conjurer's Grimoire 15%
- Tome of Lost Knowledge 15%
- Anon's Spellbook 15%
- Juo’nar’s Grimoire 15%
- Tome of Enlightenment 10%
- Fallen Mystic's Spellbook 10%
- An Inscribed Spellbook max. 9%
Weapons
- Eternal Guardian Staff 10%
- Staff of Power 5%
- Breath of the Dead 5%
- Grim Reaper's Scythe 5%
- Rune Blade of Knowledge 5%
Maximum Possible SDI by items
As of January 2017, the maximum Spell Damage Increase from equipment is 138%, which is constituted from the following:
- The Scholar’s Halo 15%
- Pendant of the Magi 5%
- Protector of the Battle Mage 5%
- Spell Woven Britches 10%
- Cuffs of the Archmage 20%
- A bracelet out of the Random Magic Item Generation System 18%
- Either Compassion's Eye or Crystalline Ring 20%
- Mana Phasing Orb 5%
(**a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage)
Imbuing
The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):
- 5 Enchanted Essence
- 10 Emerald
- 10 Crystal Shards