Difference between revisions of "Spell Damage Increase"
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− | There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to | + | '''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[PVP]] provided you dont have more than 30% of a skill in two different spell lines or [[Animal Taming]] or [[Parry]]. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have [[Imbuing]], [[mysticism]] and [[focus]] you can be a focused mystic, but not if you have [[mysticism]] and 31 in [[evaluating intelligence]]. It's noteworthy that [[chivalry]] is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 [[magery]] and 120 [[chivalry]], you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. |
+ | For [[PvE]] there is no cap on spell damage, so pack it on. | ||
+ | |||
+ | |||
+ | There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]]). | ||
==Qualifiers== | ==Qualifiers== | ||
Line 7: | Line 11: | ||
==Calculating Spell Damage== | ==Calculating Spell Damage== | ||
− | + | * A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. | |
− | + | * Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Focus]] for [[Spellweaving|Spellweaving Spells]]. | |
− | # | + | * The next factor involved in spell damage is [[intelligence]]. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals. |
− | + | * [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage. | |
+ | * A bards [[Inspire]] (giving SDI) & [[Invigorate]] (giving intelligence) buffs the spell damage and too. | ||
+ | * [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%). | ||
+ | * Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5% | ||
+ | * [[Inscription]] Skill bonus. This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.) | ||
+ | * Being cursed by a target's [[Blood Oath]]. | ||
+ | * Factor in any SDI imparted from items. | ||
+ | * Factor the use of a Slayer spellbook property matching the target. | ||
+ | * Don't forget the well timed usage of an [[Spell Focusing Sash]]. | ||
+ | * Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage and the [[Grapes of Wrath]] gives +15 spell damage. | ||
− | + | On the other hand factor in resist lowering and additional damage received issues on the target like: | |
− | + | ||
− | + | * [[Discordance]] | |
− | *[[ | + | * [[Evil Omen]] |
− | *[[ | + | * [[Corpse Skin]] |
− | *[[ | + | * [[Curse]] |
− | *[[ | + | |
− | === | + | ==SDI Items== |
− | *[[ | + | ===Heads=== |
− | + | *[[The Scholar’s Halo]] 15% | |
*[[Wizard's Crystal Reading Glasses]] 15% | *[[Wizard's Crystal Reading Glasses]] 15% | ||
+ | *[[Kasa of the Raj-In]] 12% | ||
+ | *[[Dr. Spector's Lenses]] 12% | ||
*[[Treasures and Trinkets Reading Glasses]] 10% | *[[Treasures and Trinkets Reading Glasses]] 10% | ||
*[[Hat of the Magi]] 10% | *[[Hat of the Magi]] 10% | ||
*[[Crown of Tal'Keesh]] 10% | *[[Crown of Tal'Keesh]] 10% | ||
*[[Crown of Arcane Temperament]] 8% | *[[Crown of Arcane Temperament]] 8% | ||
− | *[[ | + | *[[Obsidian Earrings]] 8% |
+ | |||
+ | ===Necks=== | ||
*[[Pendant of the Magi]] 5% | *[[Pendant of the Magi]] 5% | ||
+ | |||
+ | ===Chests=== | ||
+ | *[[Mantle of the Fallen]] 5% | ||
*[[Protector of the Battle Mage]] 5% | *[[Protector of the Battle Mage]] 5% | ||
− | *[[ | + | *[[Shugenja’s Raiment]] 5% |
+ | |||
+ | ===Legs=== | ||
*[[Spell Woven Britches]] 10% | *[[Spell Woven Britches]] 10% | ||
*[[Enchanted Kelp Woven Leggings]] 8% | *[[Enchanted Kelp Woven Leggings]] 8% | ||
+ | *[[Summoner's Kilt]] 5% | ||
+ | |||
+ | ===Arms=== | ||
+ | *[[Cuffs of the Archmage]] 20% | ||
+ | *[[Midnight Bracers]] 10% | ||
+ | |||
+ | ===Robes=== | ||
+ | *[[Hawkwind's Robe]] 5% | ||
+ | *[[Tabard of Virtue]] 5% | ||
*[[Cloak Of Death]] 3% | *[[Cloak Of Death]] 3% | ||
+ | |||
+ | ===Cloaks=== | ||
+ | *[[Jumu’s Sacred Hide]] 5% | ||
*[[Ranger's Cloak of Augmentation]] 3% | *[[Ranger's Cloak of Augmentation]] 3% | ||
− | === | + | ===Sets=== |
− | *[[ | + | *[[Elven Leafweave]] 15% (total from 4 pieces) |
− | + | *[[Greymist Armor]] 8% (2% per from 4 pieces) | |
− | *[[ | + | |
− | + | ||
− | + | ||
===Rings=== | ===Rings=== | ||
+ | *[[Compassion's Eye]] 20% | ||
*[[Crystalline Ring]] 20% | *[[Crystalline Ring]] 20% | ||
+ | *A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18% | ||
+ | *An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12% | ||
+ | *[[Ring of the Soulbinder]] 10% | ||
+ | *[[Djinni's Ring]] 10% | ||
*[[Ecru Citrine Ring]] (random, max seen 8%) | *[[Ecru Citrine Ring]] (random, max seen 8%) | ||
+ | |||
+ | ===Bracelets=== | ||
+ | *A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18% | ||
+ | *An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12% | ||
+ | *[[Enchanted Coral Bracelet]] 10% | ||
+ | *[[Venom]] 10% | ||
===Talismans=== | ===Talismans=== | ||
*[[Mana Phasing Orb]] 5% | *[[Mana Phasing Orb]] 5% | ||
+ | *[[Mystic's Memento]] 5% | ||
+ | *[[Necromancer's Phylactery]] 5% | ||
+ | *[[Wizard's Curio]] 5% | ||
+ | *[[Serpent’s Bite]] 8% | ||
− | === | + | ===Earrings=== |
− | + | *[[Yukio's Glass Earrings]] 15% | |
− | *[[ | + | |
− | *[[ | + | ===Books=== |
− | * | + | The relative effective %Damage output is in parentheses to set the order. |
− | *[[ | + | *(330) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, triple damage |
− | *[[ | + | *(325) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage |
− | *[[ | + | *(315) [[Anon's Spellbook]] 15% (Dinosaur, Myrmidex or Eodon Tribe Slayer, triple damage) |
− | *(A | + | *(309) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage |
− | *[[ | + | *(230) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, double damage |
− | *[[ | + | *(225) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage |
− | *[[ | + | *(215) [[Juo’nar’s Grimoire]] 15% ([[Slayer|Super Slayer]], double damage) |
+ | *(215) [[Conjurer's Grimoire]] 15%, Undead Slayer, double damage | ||
+ | *(210) [[Fallen Mystic's Spellbook]] 10% ([[Fey_Slayer|Fey Slayer]], double damage) | ||
+ | *(209) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage | ||
+ | *(150) Maximum vs creatures with no slayer vulnerability [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 50% | ||
+ | *(130) [[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30% | ||
+ | *(125) [[Scrapper's Compendium]] 25% | ||
+ | *(115) [[Tome of Lost Knowledge]] 15% | ||
+ | *(110) [[Tome of Enlightenment]] 10% | ||
+ | *(109) An [[Inscription|Inscribed Spellbook]] max. 9% | ||
+ | |||
+ | If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear. | ||
+ | No additional SDI, but slayer books: | ||
+ | *(300) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]], triple damage | ||
+ | *(200) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]], double damage | ||
+ | |||
+ | ===Shields=== | ||
+ | *[[Hook's Shield]] 10% | ||
+ | |||
+ | ===Weapons=== | ||
+ | *[[Eternal Guardian Staff]] 10% | ||
+ | *[[Staff of Power]] 5% | ||
+ | *[[Breath of the Dead]] 5% | ||
+ | *[[Grim Reaper's Scythe]] 5% | ||
+ | *[[Rune Blade of Knowledge]] 5% | ||
+ | |||
+ | ==Maximum Possible SDI by items== | ||
+ | As of [[Publish 112|June 2022]], the maximum Spell Damage Increase from [[equipment]] is 185%, which is constituted from the following: | ||
+ | *[[The Scholar’s Halo]] or [[Wizard's Crystal Reading Glasses]] 15% | ||
+ | *[[Pendant of the Magi]] 5% | ||
*[[Protector of the Battle Mage]] 5% | *[[Protector of the Battle Mage]] 5% | ||
+ | *[[Spell Woven Britches]] 10% | ||
+ | *[[Cuffs of the Archmage]] 20% | ||
+ | *[[Greymist Armor]] gloves 2% | ||
+ | *A bracelet out of the [[Random Magic Item Generation System]] 18% | ||
+ | *Either [[Compassion's Eye]] or [[Crystalline Ring]] 20% | ||
+ | *Any one of the talisman slot items: [[Mana Phasing Orb]], [[Necromancer's Phylactery]], [[Mystic's Memento]], [[Wizard's Curio]] 5% | ||
+ | (**A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 30%, triple damage) | ||
+ | *A [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 50% | ||
+ | *[[Hawkwind's Robe]] 5% | ||
+ | *[[Jumu’s Sacred Hide]] 5% | ||
+ | *[[Hook's Shield]] 10% | ||
+ | *[[Yukio's Glass Earrings]] 15% | ||
==Imbuing== | ==Imbuing== |
Latest revision as of 03:56, 1 January 2024
Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 25% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming or Parry. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. For PvE there is no cap on spell damage, so pack it on.
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., Shattered Obelisk Invasion Spellbook).
Qualifiers
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.
Calculating Spell Damage
- A character's skill level of evaluating intelligence is the first thing that comes into play in calculating the magery base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1.
- Similar with Spirit Speak for Necromancy Spells and Focus or Imbuing for Mysticism Spells, Arcane Focus for Spellweaving Spells.
- The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
- Spellweaving spells Arcane Empowerment and Reaper Form increase spell damage.
- A bards Inspire (giving SDI) & Invigorate (giving intelligence) buffs the spell damage and too.
- Berserk ability of the gargoyle race may increase SDI (up to 12%).
- Getting the Guild of Arcane Arts trade deal city buff increases the SDI value by 5%
- Inscription Skill bonus. This is a 10% increase in the base damage for Magery Spells. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)
- Being cursed by a target's Blood Oath.
- Factor in any SDI imparted from items.
- Factor the use of a Slayer spellbook property matching the target.
- Don't forget the well timed usage of an Spell Focusing Sash.
- Last but not least, the Summer Dragonfish Pie gives a straight +5 spell damage and the Grapes of Wrath gives +15 spell damage.
On the other hand factor in resist lowering and additional damage received issues on the target like:
SDI Items
Heads
- The Scholar’s Halo 15%
- Wizard's Crystal Reading Glasses 15%
- Kasa of the Raj-In 12%
- Dr. Spector's Lenses 12%
- Treasures and Trinkets Reading Glasses 10%
- Hat of the Magi 10%
- Crown of Tal'Keesh 10%
- Crown of Arcane Temperament 8%
- Obsidian Earrings 8%
Necks
Chests
Legs
Arms
Robes
Cloaks
Sets
- Elven Leafweave 15% (total from 4 pieces)
- Greymist Armor 8% (2% per from 4 pieces)
Rings
- Compassion's Eye 20%
- Crystalline Ring 20%
- A ring out of the Random Magic Item Generation System max. 18%
- An imbued ring max. 12%
- Ring of the Soulbinder 10%
- Djinni's Ring 10%
- Ecru Citrine Ring (random, max seen 8%)
Bracelets
- A bracelet out of the Random Magic Item Generation System max. 18%
- An imbued bracelet max. 12%
- Enchanted Coral Bracelet 10%
- Venom 10%
Talismans
- Mana Phasing Orb 5%
- Mystic's Memento 5%
- Necromancer's Phylactery 5%
- Wizard's Curio 5%
- Serpent’s Bite 8%
Earrings
Books
The relative effective %Damage output is in parentheses to set the order.
- (330) A target specific Lesser Slayer Shattered Obelisk Invasion Spellbook max. 30%, triple damage
- (325) A target specific Lesser Slayer Scrapper's Compendium 25%, triple damage
- (315) Anon's Spellbook 15% (Dinosaur, Myrmidex or Eodon Tribe Slayer, triple damage)
- (309) A target specific Lesser Slayer Inscribed Spellbook max. 9%, triple damage
- (230) A target specific Super Slayer Shattered Obelisk Invasion Spellbook max. 30%, double damage
- (225) A target specific Super Slayer Scrapper's Compendium 25%, double damage
- (215) Juo’nar’s Grimoire 15% (Super Slayer, double damage)
- (215) Conjurer's Grimoire 15%, Undead Slayer, double damage
- (210) Fallen Mystic's Spellbook 10% (Fey Slayer, double damage)
- (209) A target specific Super Slayer Inscribed Spellbook max. 9%, double damage
- (150) Maximum vs creatures with no slayer vulnerability Shattered Obelisk Invasion Spellbook max. 50%
- (130) War of Shadows Invasion Spellbooks max. 30%
- (125) Scrapper's Compendium 25%
- (115) Tome of Lost Knowledge 15%
- (110) Tome of Enlightenment 10%
- (109) An Inscribed Spellbook max. 9%
If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear. No additional SDI, but slayer books:
- (300) A target specific Lesser Slayer Inscribed Spellbook, triple damage
- (200) A target specific Super Slayer Inscribed Spellbook, double damage
Shields
- Hook's Shield 10%
Weapons
- Eternal Guardian Staff 10%
- Staff of Power 5%
- Breath of the Dead 5%
- Grim Reaper's Scythe 5%
- Rune Blade of Knowledge 5%
Maximum Possible SDI by items
As of June 2022, the maximum Spell Damage Increase from equipment is 185%, which is constituted from the following:
- The Scholar’s Halo or Wizard's Crystal Reading Glasses 15%
- Pendant of the Magi 5%
- Protector of the Battle Mage 5%
- Spell Woven Britches 10%
- Cuffs of the Archmage 20%
- Greymist Armor gloves 2%
- A bracelet out of the Random Magic Item Generation System 18%
- Either Compassion's Eye or Crystalline Ring 20%
- Any one of the talisman slot items: Mana Phasing Orb, Necromancer's Phylactery, Mystic's Memento, Wizard's Curio 5%
(**A target specific Lesser Slayer Shattered Obelisk Invasion Spellbook 30%, triple damage)
- A Shattered Obelisk Invasion Spellbook 50%
- Hawkwind's Robe 5%
- Jumu’s Sacred Hide 5%
- Hook's Shield 10%
- Yukio's Glass Earrings 15%
Imbuing
The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):
- 5 Enchanted Essence
- 10 Emerald
- 10 Crystal Shards