Difference between revisions of "Resistances"
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− | [[Image:Virtue_set_full.jpg|thumb| | + | {{tocright}} |
− | '''Resistance''' is a generic term | + | [[Image:Virtue_set_full.jpg|thumb|[[Virtue Armor Set]] provides the maximum resistances. ''(Note: Energy Resistance is capped at 75 for [[Elves]])]] |
− | + | '''Resistance''' is a generic term used to indicate the five areas in which [[Damage Types|damage]] is reduced and [[Armor|armor]] is designed to resist. A character's individual resistances are displayed in the [[Character Status Menu]], as shown in the image at right. They are, from top to bottom: | |
− | A | + | |
− | Resistance | + | *Physical Resistance |
− | * | + | *Fire Resistance |
− | * | + | *Cold Resistance |
− | * | + | *Poison Resistance and |
− | + | *Energy Resistance. | |
− | + | ||
− | + | ||
− | * | + | |
+ | |||
+ | For [[Human]]s and [[Gargoyle Race|Gargoyle]]s, resistance is cumulative up to a maximum level of 70% in all five areas. As shown to the right, the levels are maxed out when the full [[Virtue Armor Set]], which can add to 70+, is worn. However, an [[Elf]] enjoys an Energy Resist maximum of 75%, not 70%; the rest of its resistances are capped at 70%. | ||
+ | |||
+ | |||
+ | In addition to [[armor]] and any applicable [[jewelry]] worn by a character, resistance is affected by: | ||
+ | * certain weapons carried ''(e.g. [[Cavorting Club]])'' | ||
+ | * the amount of [[Resisting Spells]] [[Skills|Skill]] possessed | ||
+ | * being under the effect of the [[Magery Spells|Magery Spell]] [[Reactive Armor]] | ||
+ | * being under the effect of the [[Magery Spells|Magery Spell]] [[Magic Reflection]] | ||
+ | * being under the effect of the [[Spellweaving|Spellweaving Spell]] [[Attunement]] | ||
+ | * being under the effect of the [[Necromancy Spells| Necromancy Spell]] [[Corpse Skin]] and | ||
+ | * being in certain other forms ''(e.g. [[Reaper Form]], [[Lich Form]])''. | ||
== Weapons == | == Weapons == | ||
− | |||
Unless modified, melee and ranged [[weapons]] cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%. | Unless modified, melee and ranged [[weapons]] cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%. | ||
− | |||
== Armor == | == Armor == | ||
− | |||
The type and amount of resistance a piece of armor imparts depends on: | The type and amount of resistance a piece of armor imparts depends on: | ||
* the type of armor; | * the type of armor; | ||
Line 26: | Line 31: | ||
* any magic modifiers on it; and | * any magic modifiers on it; and | ||
* the materials used to create or enhance it. | * the materials used to create or enhance it. | ||
− | |||
== Jewelry == | == Jewelry == | ||
− | + | Both rings and bracelets can have resistance. The [[Ring of the Elements]] is an excellent example. In addition to this, [[Gargish Necklace]]s and [[Gargish Earrings]] provide resistance. | |
− | Both rings and bracelets can have resistance. The [[Ring of Elements]] is an excellent example. | + | |
− | + | ||
== Clothing == | == Clothing == | ||
− | |||
[[Veteran Rewards|Veteran Reward]] cloaks and robes have +3% Physical Resistance each. | [[Veteran Rewards|Veteran Reward]] cloaks and robes have +3% Physical Resistance each. | ||
+ | == History == | ||
+ | Prior to the release of [[Ultima Online: Age of Shadows]], there was damage and armor. [[Publish 17]] removed the Armor Rating (AR) and the related defense and damage enchantments from the game. | ||
== See Also == | == See Also == | ||
− | |||
*[[Armor]] | *[[Armor]] | ||
− | |||
*[[Damage Types]] | *[[Damage Types]] | ||
+ | *[[Five on Friday - March 30, 2007]] (note: Resistances is misspelled in the original). | ||
*[[Jewelry]] | *[[Jewelry]] | ||
[[Category: Game Terms]] | [[Category: Game Terms]] | ||
[[Category: Item Properties]] | [[Category: Item Properties]] |
Latest revision as of 02:18, 21 June 2011
Contents
Resistance is a generic term used to indicate the five areas in which damage is reduced and armor is designed to resist. A character's individual resistances are displayed in the Character Status Menu, as shown in the image at right. They are, from top to bottom:
- Physical Resistance
- Fire Resistance
- Cold Resistance
- Poison Resistance and
- Energy Resistance.
For Humans and Gargoyles, resistance is cumulative up to a maximum level of 70% in all five areas. As shown to the right, the levels are maxed out when the full Virtue Armor Set, which can add to 70+, is worn. However, an Elf enjoys an Energy Resist maximum of 75%, not 70%; the rest of its resistances are capped at 70%.
In addition to armor and any applicable jewelry worn by a character, resistance is affected by:
- certain weapons carried (e.g. Cavorting Club)
- the amount of Resisting Spells Skill possessed
- being under the effect of the Magery Spell Reactive Armor
- being under the effect of the Magery Spell Magic Reflection
- being under the effect of the Spellweaving Spell Attunement
- being under the effect of the Necromancy Spell Corpse Skin and
- being in certain other forms (e.g. Reaper Form, Lich Form).
Weapons
Unless modified, melee and ranged weapons cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%.
Armor
The type and amount of resistance a piece of armor imparts depends on:
- the type of armor;
- the quality of the armor;
- any magic modifiers on it; and
- the materials used to create or enhance it.
Jewelry
Both rings and bracelets can have resistance. The Ring of the Elements is an excellent example. In addition to this, Gargish Necklaces and Gargish Earrings provide resistance.
Clothing
Veteran Reward cloaks and robes have +3% Physical Resistance each.
History
Prior to the release of Ultima Online: Age of Shadows, there was damage and armor. Publish 17 removed the Armor Rating (AR) and the related defense and damage enchantments from the game.
See Also
- Armor
- Damage Types
- Five on Friday - March 30, 2007 (note: Resistances is misspelled in the original).
- Jewelry