Difference between revisions of "Races"

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m (Master Artisan: Updated the section to reflect the inverse exponential behavior of the Gargoyle race bonus to imbuing.)
 
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== Playable Races ==
 
== Playable Races ==
* [[Humans]]
+
There are three playable races in Ultima Online each having unique racial abilities:
* [[Elves]]
+
===Humans===
 +
:''Main Article: [[Humans]]''
 +
''Protectors of [[Britannia]], [[Humans]] have adapted to their environment, improving many beneficial traits and abilities:
 +
====Racial Abilities====
 +
=====Strong Back=====
 +
:''Years of hard work allow more weight to be carried on strong backs.''
 +
:{|
 +
| [[Image:medallion_strong_back.gif|50px]]
 +
| Humans have an increased carrying capacity above what is determined by their [[Strength|strength]].
 +
* Carry an additional 60 Stones of [[Weight|weight]]
 +
|}
 +
 
 +
=====Tough=====
 +
:''Adept at recovering from adversity, humans regain health more quickly than in times past.''
 +
:{|
 +
| [[Image:medallion_tough.gif|50px]]
 +
| Humans regenerate [[Hit Points|hit points]] faster than normal.
 +
* +2 [[Hit Point Regeneration]]
 +
|}
 +
 
 +
=====Workhorse=====
 +
:''Enterprising techniques have led to breakthroughs in resource recovery.''
 +
:{|
 +
| [[Image:medallion_workhorse.gif|50px]]
 +
| Humans have a better chance at finding more [[Resources|resources]] while gathering [[Hides|hides]], [[Ore|ore]] and [[Logs|lumber]].
 +
* +1 [[Logs]] in [[Trammel]]
 +
* +2 [[Logs]] in [[Felucca]]
 +
* +1 [[Ore]] when [[Mining|mining]] at random
 +
* Additional [[Hides|hides]]
 +
|}
 +
 
 +
=====Jack of all Trades=====
 +
:''Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.''
 +
:{|
 +
| [[Image:medallion_jack_of_all_trades.gif|50px]]
 +
| Humans have a basic ability in all [[Skills|skills]], even untrained ones.
 +
* 20 minumum level in all [[Skills|skills]] (does not show on [[Skill Menu]])
 +
''Note'' - As of [[Publish 64]], it no longer contributes towards mana discounts on [[Special Moves]]. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
 +
|}
 +
----
 +
===Elves===
 +
:''Main Article: [[Elves]]''
 +
''Founders of [[Heartwood]] and attuned to nature, [[Elves]] have special traits and abilities:''
 +
====Racial Abilities====
 +
=====Night Sight=====
 +
:''Exceptional vision, even at night.''
 +
:{|
 +
| [[Image:night_sight_medallion.gif|50px]]
 +
| Elves always have the effect of a full strength [[Night Sight]] spell.
 +
* [[Night Sight]] is always on
 +
|}
 +
 
 +
=====Infused with Magic=====
 +
:''Resilient skin has an increased capacity to resist damage from energy attacks.''
 +
:{|
 +
| [[Image:Infused_medallion.gif|50px]]
 +
| Elves have an increased [[Energy Resist|energy resistance]] cap. Elven players must still increase their actual [[Resistances|resistances]] through normal means (i.e. through equipment and magical effects).
 +
* +5 to Energy Resistance cap (75 total)
 +
|}
 +
 
 +
=====Difficult to Track=====
 +
:''Difficult to track.''
 +
:{|
 +
| [[Image:Difficult_to_track_medallion.gif|50px]]
 +
| Elves are more difficult to [[Tracking|track]] than [[Humans|humans]].
 +
|}
 +
 
 +
=====Perception=====
 +
:''Increased perception of both hidden creatures and resources.''
 +
:{|
 +
| [[Image:Perception_medallion.gif|50px]]
 +
| Elves gain an increased chance to passively [[Detecting Hidden|detect hidden]] [[Monsters|monsters]] and enemies.
 +
|}
 +
 
 +
=====Knowledge of Nature=====
 +
:''and resources.''
 +
:{|
 +
| [[Image:Knowledge_of_nature_medallion.gif|50px]]
 +
| Elves receive an increase to their chance of acquiring special [[Resources|resources]] such as colored [[Ore|ore]] when [[Mining|mining]] or special [[board]]s when [[Lumberjacking|lumberjacking]].
 +
|}
 +
 
 +
=====Wisdom=====
 +
:''Wise in nature; harmonious affinity for casting spells.''
 +
:{|
 +
| [[Image:Wisdom_medallion.gif|50px]]
 +
| Elves receive a bonus to their maximum [[Mana|mana]].
 +
* +20 [[Mana Increase]] Bonus
 +
|}
 +
----
 +
===Gargoyles===
 +
:''Main Article: [[Gargoyle_Race|Gargoyles]]''
 +
''Presented as community-minded and strongly principled, [[Gargoyles]] have special traits and abilities:
 +
====Racial Abilities====
 +
=====Flying=====
 +
:''A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.''
 +
:{|
 +
| [[Image:Flying_medallion.png]]
 +
| Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
 +
|}
 +
 
 +
=====Berserk=====
 +
:''In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.''
 +
:{|
 +
| [[Image:Berserk_medallion.png]]
 +
|
 +
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
 +
|}
 +
 
 +
=====Master Artisan=====
 +
:''A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.''
 +
:{|
 +
| [[Image:Master_artisan_medallion.png]]
 +
| Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items. This bonus has the greatest impact at low-intensity imbues and diminishes exponentially as the difficulty of the imbue increases.
 +
|}
 +
 
 +
=====Deadly Aim=====
 +
:''All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.''
 +
:{|
 +
| [[Image:Deadly_aim_medallion.png]]
 +
|
 +
*Minimum Gargoyle skill in [[Throwing]] is 20.0.
 +
*Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]] and skill bonus. 
 +
*Gargoyle’s former higher hit chance cap was adjusted to the all-races-45% in [[Publish_81#Misc_Changes:|Publish 81]].
 +
|}
 +
 
 +
=====Mystic Insight=====
 +
:''Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.''
 +
:{|
 +
| [[Image:Mystic_insight_medallion.png]]
 +
|
 +
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.
 +
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].
 +
|}
 +
 
 +
== Race Change ==
 +
It is possible to change the race of a character
 +
 
 +
* Human -> Elf : [[Elven_Heritage_Quest|Quest: Elven Heritage]]
 +
* Elf -> Human: [[Human_Heritage_Quest|Quest: Human Heritage]]
 +
* Human <-> Gargoyle <-> Elf: [[Race Change Token]]
 +
 
 
== Non-Playable Races ==
 
== Non-Playable Races ==
* [[Gargoyle]]
 
 
* [[Juka]]
 
* [[Juka]]
 
* [[Lizardmen]]
 
* [[Lizardmen]]
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* [[Terathan]]
 
* [[Terathan]]
 
* [[Yomotsu]]
 
* [[Yomotsu]]
 +
 
== Race Slayer Groups ==
 
== Race Slayer Groups ==
 
* [[Abyss Slayer]]
 
* [[Abyss Slayer]]

Latest revision as of 10:41, 29 May 2014

There are several races in Ultima Online. There are several differences among the playable races that make race an important game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were several additional races in the single player Ultima series of games that have not been seen in Ultima Online.

Playable Races

There are three playable races in Ultima Online each having unique racial abilities:

Humans

Main Article: Humans

Protectors of Britannia, Humans have adapted to their environment, improving many beneficial traits and abilities:

Racial Abilities

Strong Back
Years of hard work allow more weight to be carried on strong backs.
Medallion strong back.gif Humans have an increased carrying capacity above what is determined by their strength.
  • Carry an additional 60 Stones of weight
Tough
Adept at recovering from adversity, humans regain health more quickly than in times past.
Medallion tough.gif Humans regenerate hit points faster than normal.
Workhorse
Enterprising techniques have led to breakthroughs in resource recovery.
Medallion workhorse.gif Humans have a better chance at finding more resources while gathering hides, ore and lumber.
Jack of all Trades
Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.
Medallion jack of all trades.gif Humans have a basic ability in all skills, even untrained ones.

Note - As of Publish 64, it no longer contributes towards mana discounts on Special Moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.


Elves

Main Article: Elves

Founders of Heartwood and attuned to nature, Elves have special traits and abilities:

Racial Abilities

Night Sight
Exceptional vision, even at night.
Night sight medallion.gif Elves always have the effect of a full strength Night Sight spell.
Infused with Magic
Resilient skin has an increased capacity to resist damage from energy attacks.
Infused medallion.gif Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
  • +5 to Energy Resistance cap (75 total)
Difficult to Track
Difficult to track.
Difficult to track medallion.gif Elves are more difficult to track than humans.
Perception
Increased perception of both hidden creatures and resources.
Perception medallion.gif Elves gain an increased chance to passively detect hidden monsters and enemies.
Knowledge of Nature
and resources.
Knowledge of nature medallion.gif Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Wisdom
Wise in nature; harmonious affinity for casting spells.
Wisdom medallion.gif Elves receive a bonus to their maximum mana.

Gargoyles

Main Article: Gargoyles

Presented as community-minded and strongly principled, Gargoyles have special traits and abilities:

Racial Abilities

Flying
A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Flying medallion.png Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
Berserk
In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
Berserk medallion.png
Master Artisan
A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
Master artisan medallion.png Gargoyles have an increased chance to imbue and unravel magical items. This bonus has the greatest impact at low-intensity imbues and diminishes exponentially as the difficulty of the imbue increases.
Deadly Aim
All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
Deadly aim medallion.png
  • Minimum Gargoyle skill in Throwing is 20.0.
  • Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.
  • Gargoyle’s former higher hit chance cap was adjusted to the all-races-45% in Publish 81.
Mystic Insight
Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
Mystic insight medallion.png

Race Change

It is possible to change the race of a character

Non-Playable Races

Race Slayer Groups

Extinct Races