Difference between revisions of "Leather"

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{{Leather resources}}[[Image:Hide_spined.jpg|frame|left|Spined Hide]][[Image:Hide_barbed.jpg|frame|left|Barbed Hide]]
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__NOEDITSECTION__
  
'''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses.
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{{Tocright}}
 +
 
 +
'''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses. Mostly it is used to craft [[Armor]].
  
 
In order to obtain leather, you must first kill a creature then use a [[Bladed|bladed weapon]] on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal "cut" leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable.
 
In order to obtain leather, you must first kill a creature then use a [[Bladed|bladed weapon]] on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal "cut" leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable.
  
Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack. The same effect is also possessed by the [[Butcher's War Cleaver]], except that this weapon is not required to be equipped for the automatic harvesting to "cut leather". Note also, that both will leave the cut leather on the corpse being skinned, if the weight of one's equipment is approximately 350 stones or more. This bug is believed to be related to the maximum capacity of backpacks from prior to [[Mondain's Legacy]], but actual confirmation has not been forthcoming from EA.  
+
Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack. The same effect is also possessed by the [[Butcher's War Cleaver]], except that this weapon is not required to be equipped for the automatic harvesting to "cut leather".  
 +
Fixed: Note also, that both will leave the cut leather on the corpse being skinned, if the weight of one's equipment is approximately 350 stones or more. This bug is believed to be related to the maximum capacity of backpacks from prior to [[Mondain's Legacy]], but actual confirmation has not been forthcoming from EA.  
  
Hides can be turned in for reward points in the [[Britain Library Collection]].<br><br>
+
Hides can be turned in for reward points in the [[Britain Library Collection]].
 +
 
 +
[[File:Hide_spined.jpg|frame|left|Spined Hide]][[File:Hide_barbed.jpg|frame|none|Barbed Hide]]
 +
 
 +
{{Clear}}
  
 
==Leather Types==
 
==Leather Types==
 
There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to [[Tailoring|Tailor]] crafted armor:
 
There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to [[Tailoring|Tailor]] crafted armor:
  
 +
{| class="uoguidetable" style="width:500px;"
 +
! Leather
 +
! Skill
 +
! [[File:Physical_resist_icon.png|link=Resistances]]
 +
! [[File:Fire_resist_icon.png|link=Resistances]]
 +
! [[File:Cold_resist_icon.png|link=Resistances]]
 +
! [[File:Poison_resist_icon.png|link=Resistances]]
 +
! [[File:Energy_resist_icon.png|link=Resistances]]
 +
! Total
 +
! Other
 +
|-
 +
|
 +
===Normal===
 +
[[File:Leather.png]]
 +
| 0.0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
|
 +
|-
 +
| style="background-color:#99CCFF;" |
 +
===Spined===
 +
[[File:Leather_(Spined).png]]
 +
| style="background-color:#99CCFF;" | 65.0
 +
| style="background-color:#99CCFF;" | +9
 +
| style="background-color:#99CCFF;" | 0
 +
| style="background-color:#99CCFF;" | 0
 +
| style="background-color:#99CCFF;" | 0
 +
| style="background-color:#99CCFF;" | 0
 +
| style="background-color:#99CCFF;" | +9
 +
| style="background-color:#99CCFF;" | [[Luck]] +40
 +
|-
 +
| style="background-color:#BD3929;" |
 +
===Horned===
 +
[[File:Leather_(Horned).png]]
 +
| style="background-color:#BD3929;" | 80.0
 +
| style="background-color:#BD3929;" | +2
 +
| style="background-color:#BD3929;" | +4
 +
| style="background-color:#BD3929;" | +3
 +
| style="background-color:#BD3929;" | +3
 +
| style="background-color:#BD3929;" | +3
 +
| style="background-color:#BD3929;" | +15
 +
| style="background-color:#BD3929;" |
 +
|-
 +
| style="background-color:#99CC00;" |
 +
===Barbed===
 +
[[File:Leather_(Barbed).png]]
 +
| style="background-color:#99CC00;" | 99.0
 +
| style="background-color:#99CC00;" | +3
 +
| style="background-color:#99CC00;" | +2
 +
| style="background-color:#99CC00;" | +3
 +
| style="background-color:#99CC00;" | +3
 +
| style="background-color:#99CC00;" | +5
 +
| style="background-color:#99CC00;" | +16
 +
| style="background-color:#99CC00;" |
 +
|}
  
<center>
+
==Creature Drop Rates==
{| style="border:1px solid #9F3215; border-collapse:collapse;"
+
{| style="width:100%"
! style="background:#9F3215; color:#FFFFFF;" | Leather
+
| style="text-align:center; width:25%;" | '''Plain'''
| style="border:1px solid #9F3215; padding:3px;" | [[image:Leather.png]]
+
| style="text-align:center; width:25%;" | '''Spined'''
| style="border:1px solid #9F3215; padding:3px;" | [[image:Leather_(Spinded).png]]
+
| style="text-align:center; width:25%;" | '''Horned'''
| style="border:1px solid #9F3215; padding:3px;" | [[image:Leather_(Horned).png]]
+
| style="text-align:center; width:25%;" | '''Barbed'''
| style="border:1px solid #9F3215; padding:3px;" | [[image:Leather_(Barbed).png]]
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Armor
+
| style="vertical-align:top;" |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Normal
+
{| class="uoguidetable" style="width:100%;"
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Spined
+
! Creature
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Horned
+
! Amount
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Barbed
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Physical resist icon.png]] [[Resistances|Physical Resist]]
+
| style="text-align:left;" | [[Bullfrog]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 4
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |5
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Fire resist icon.png]] [[Resistances|Fire Resist]]
+
| style="text-align:left;" | [[Timber Wolf]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 5
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |1
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Cold resist icon.png]] [[Resistances|Cold Resist]]
+
| style="text-align:left;" | [[Bogling]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 6
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Poison resist icon.png]] [[Resistances|Poison Resist]]
+
| style="text-align:left;" | [[Giant Rat]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 6
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Energy resist icon.png]] [[Resistances|Energy Resist]]
+
| style="text-align:left;" | [[Gorilla]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 6
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |4
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Luck]]
+
| style="text-align:left;" | [[Greater Mongbat]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 6
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |40
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Tailoring|Tailoring Required]]
+
| style="text-align:left;" | [[Grey Wolf]], [[White Wolf]]
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |
+
| 6
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |65
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |80
+
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |99
+
|}
+
</center><br><br>
+
 
+
==Creature Drop Rates==
+
 
+
<center><table style="width: 100%;><tr style="vertical-align: top;"><td style="width: 25%;">
+
 
+
<center>'''Plain'''</center>
+
{| border="1" width=100%
+
|-
+
! style="background-color:#9F3215; padding:5px"| Creature
+
! style="background-color:#9F3215; padding:5px"| Amount
+
 
|-
 
|-
|[[Brown Bear]], [[Black Bear]]
+
| style="text-align:left;" | [[Skree]]
|12
+
| 6
 
|-
 
|-
|[[Cow]]
+
| style="text-align:left;" | [[Anzuanord]]
|12
+
| 7
 
|-
 
|-
|[[Llama]]
+
| style="text-align:left;" | [[Leather Wolf]]
|12
+
| 7
 
|-
 
|-
|[[Mountain Goat]]
+
| style="text-align:left;" | [[Deathwatch Beetle]], [[Deathwatch Beetle Hatchling]]
|12
+
| 8
 
|-
 
|-
|[[Walrus]]
+
| style="text-align:left;" | [[Goat]]
|12
+
| 8
 
|-
 
|-
|[[Bull]]
+
| style="text-align:left;" | [[Hind]]
|15
+
| 8
 
|-
 
|-
|[[Great Hart]]
+
| style="text-align:left;" | [[Snow Leopard]]
|15
+
| 8
 
|-
 
|-
|[[Grizzly Bear]]
+
| style="text-align:left;" | [[Cougar]], [[Panther]]
|16
+
| 10
 
|-
 
|-
|[[Polar Bear]]
+
| style="text-align:left;" | [[Cu Sidhe]]
|16
+
| 10
 
|-
 
|-
|[[Swamp Dragon]]
+
| style="text-align:left;" | [[Horse]], [[Pack Horse]]
|20
+
| 10
 
|-
 
|-
|[[Hydra]], [[Abscess]]
+
| style="text-align:left;" | [[Slith]]
|40
+
| 10
 
|-
 
|-
|[[Thrasher]]
+
| style="text-align:left;" | [[Brown Bear]], [[Black Bear]]
|48
+
| 12
 
|-
 
|-
|[[Hiryu]], [[Lesser Hiryu]]
+
| style="text-align:left;" | [[Cow]]
|60
+
| 12
 
|-
 
|-
 
+
| style="text-align:left;" | [[Llama]], [[Rideable Llama]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Mountain Goat]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Savage Ridgeback]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Walrus]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Bull]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Giant Ice Worm]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Great Hart]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Grizzly Bear]]
 +
| 16
 +
|-
 +
| style="text-align:left;" | [[Polar Bear]]
 +
| 16
 +
|-
 +
| style="text-align:left;" | [[Gaman]]
 +
| 17
 +
|-
 +
| style="text-align:left;" | [[Cold Drake]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Yamandon]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Swamp Dragon]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Tsuki Wolf]]
 +
| 25
 +
|-
 +
| style="text-align:left;" | [[Bake Kitsune]]
 +
| 30
 +
|-
 +
| style="text-align:left;" | [[Hydra]], [[Abscess]]
 +
| 40
 +
|-
 +
| style="text-align:left;" | [[Thrasher]]
 +
| 48
 +
|-
 +
| style="text-align:left;" | [[Hiryu]], [[Lesser Hiryu]]
 +
| 60
 
|}
 
|}
 
+
| style="vertical-align:top;" |
</td><td style="width: 25%;">
+
{| class="uoguidetable" style="width:100%;"
 
+
! Creature  
<center>'''Spined'''</center>
+
! Amount
{| border="1" width=100%
+
|-
+
! style="background-color:#9F3215; padding:5px"| Creature  
+
! style="background-color:#9F3215; padding:5px"| Amount
+
 
|-
 
|-
|[[Imp]]
+
| style="text-align:left;" | [[Imp]]
|6
+
| 6
 
|-
 
|-
|[[Ratman]], all types
+
| style="text-align:left;" | [[Dire Wolf]]
|8
+
| 6
 
|-
 
|-
|[[Giant Toad]]
+
| style="text-align:left;" | [[Centaur]]
|12
+
| 8
 
|-
 
|-
|[[Ridgeback]]
+
| style="text-align:left;" | [[Ratman]], all types
|12
+
| 8
 
|-
 
|-
|[[Lizardman]]
+
| style="text-align:left;" | [[Hellcat]], all types
|12
+
| 10
 
|-
 
|-
|[[Lava Lizard]]
+
| style="text-align:left;" | [[Alligator]]
|14
+
| 12
 
|-
 
|-
|[[Giant Ice Serpent]]
+
| style="text-align:left;" | [[Giant Toad]]
|15
+
| 12
 
|-
 
|-
|[[Giant Serpent]]
+
| style="text-align:left;" | [[Lizardman]]
|15
+
| 12
 
|-
 
|-
 +
| style="text-align:left;" | [[Ridgeback]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Stone Slith]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Lava Lizard]]
 +
| 14
 +
|-
 +
| style="text-align:left;" | [[Giant Ice Serpent]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Giant Serpent]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Lava Serpent]]
 +
| 15
 +
|-
 +
| style="text-align:left;" | [[Lowland Boura]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Ruddy Boura]]
 +
| 20
 
|}
 
|}
 
+
| style="vertical-align:top;" |
</td><td style="width: 25%;">
+
{| class="uoguidetable" style="width:100%;"
 
+
! Creature  
<center>'''Horned'''</center>
+
! Amount
{| border="1" width=100%
+
|-
+
! style="background-color:#9F3215; padding:5px"| Creature  
+
! style="background-color:#9F3215; padding:5px"| Amount
+
 
|-
 
|-
|[[Ki-Rin]]
+
| style="text-align:left;" | [[Ki-Rin]]
|10
+
| 10
 
|-
 
|-
|[[Drake]]
+
| style="text-align:left;" | [[Raptor]]
|20
+
| 10
 
|-
 
|-
|[[Wyvern]]
+
| style="text-align:left;" | [[Sea Serpent]], [[Deep Sea Serpent]]
|20
+
| 10
 
|-
 
|-
 +
| style="text-align:left;" | [[Toxic Slith]]
 +
| 10
 +
|-
 +
| style="text-align:left;" | [[Unicorn]]
 +
| 10
 +
|-
 +
| style="text-align:left;" | [[Kepetch Ambusher]]
 +
| 12
 +
|-
 +
| style="text-align:left;" | [[Drake]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Wyvern]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[High Plains Boura]]
 +
| 22
 
|}
 
|}
 
+
| style="vertical-align:top;" |
</td><td style="width: 25%;">
+
{| class="uoguidetable" style="width:100%;"
 
+
! Creature
<center>'''Barbed'''</center>
+
! Amount
{| border="1" width=100%
+
 
|-
 
|-
! style="background-color:#9F3215; padding:5px"| Creature
+
| style="text-align:left;" | [[Nightmare]]
! style="background-color:#9F3215; padding:5px"| Amount
+
| 10
 
|-
 
|-
|[[Ancient Wyrm]]
+
| style="text-align:left;" | [[Ancient Wyrm]]
|20
+
| 20
 
|-
 
|-
|[[Dragon]]
+
| style="text-align:left;" | [[Dragon]]
|20
+
| 20
 
|-
 
|-
|[[White Wyrm]]
+
| style="text-align:left;" | [[Serpentine Dragon]]
|20
+
| 20
 
|-
 
|-
|[[Greater Dragon]]
+
| style="text-align:left;" | [[Shadow Wyrm]]
|30
+
| 20
 
|-
 
|-
 +
| style="text-align:left;" | [[Skeletal Dragon]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[White Wyrm]]
 +
| 20
 +
|-
 +
| style="text-align:left;" | [[Greater Dragon]]
 +
| 30
 +
|}
 
|}
 
|}
 
</td></tr></table></center>
 
  
 
Leather is affected by the "double resources" rule in the Felucca ruleset. Also, Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.
 
Leather is affected by the "double resources" rule in the Felucca ruleset. Also, Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.
Line 205: Line 326:
 
In [[Felucca]], against the same creature type, an [[Elves|elf]] would get 30 spined leather(15 x 2) per kill, while a [[human]] would get 33 ((15 x 2) x 110%).<br><br>
 
In [[Felucca]], against the same creature type, an [[Elves|elf]] would get 30 spined leather(15 x 2) per kill, while a [[human]] would get 33 ((15 x 2) x 110%).<br><br>
  
==See Also==
+
{{Resources}}
* [[Cloth]]
+
  
[[Category:Resources]][[Category:Tailoring]]
+
{{Categorize|Resources|Tailoring}}

Latest revision as of 07:47, 16 April 2013


Leather is one of the material types used by Tailors in Ultima Online. It can be purchased from NPC vendors, but is usually harvested from corpses. Mostly it is used to craft Armor.

In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The Leather Hides will then be placed on the corpse for you to collect. These weigh five stones each, but can be converted to normal "cut" leather by using Scissors on them (reducing the weight down to a stone apiece). Either way leather is stackable.

Another way to harvest leather is to skin creatures with a Skinning Knife equipped. This way, the hides are automatically converted to leather then placed in your backpack. The same effect is also possessed by the Butcher's War Cleaver, except that this weapon is not required to be equipped for the automatic harvesting to "cut leather". Fixed: Note also, that both will leave the cut leather on the corpse being skinned, if the weight of one's equipment is approximately 350 stones or more. This bug is believed to be related to the maximum capacity of backpacks from prior to Mondain's Legacy, but actual confirmation has not been forthcoming from EA.

Hides can be turned in for reward points in the Britain Library Collection.

Spined Hide
Barbed Hide

Leather Types

There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to Tailor crafted armor:

Leather Skill Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

Normal

Leather.png

0.0 0 0 0 0 0 0

Spined

Leather (Spined).png

65.0 +9 0 0 0 0 +9 Luck +40

Horned

Leather (Horned).png

80.0 +2 +4 +3 +3 +3 +15

Barbed

Leather (Barbed).png

99.0 +3 +2 +3 +3 +5 +16

Creature Drop Rates

Plain Spined Horned Barbed
Creature Amount
Bullfrog 4
Timber Wolf 5
Bogling 6
Giant Rat 6
Gorilla 6
Greater Mongbat 6
Grey Wolf, White Wolf 6
Skree 6
Anzuanord 7
Leather Wolf 7
Deathwatch Beetle, Deathwatch Beetle Hatchling 8
Goat 8
Hind 8
Snow Leopard 8
Cougar, Panther 10
Cu Sidhe 10
Horse, Pack Horse 10
Slith 10
Brown Bear, Black Bear 12
Cow 12
Llama, Rideable Llama 12
Mountain Goat 12
Savage Ridgeback 12
Walrus 12
Bull 15
Giant Ice Worm 15
Great Hart 15
Grizzly Bear 16
Polar Bear 16
Gaman 17
Cold Drake 20
Yamandon 20
Swamp Dragon 20
Tsuki Wolf 25
Bake Kitsune 30
Hydra, Abscess 40
Thrasher 48
Hiryu, Lesser Hiryu 60
Creature Amount
Imp 6
Dire Wolf 6
Centaur 8
Ratman, all types 8
Hellcat, all types 10
Alligator 12
Giant Toad 12
Lizardman 12
Ridgeback 12
Stone Slith 12
Lava Lizard 14
Giant Ice Serpent 15
Giant Serpent 15
Lava Serpent 15
Lowland Boura 20
Ruddy Boura 20
Creature Amount
Ki-Rin 10
Raptor 10
Sea Serpent, Deep Sea Serpent 10
Toxic Slith 10
Unicorn 10
Kepetch Ambusher 12
Drake 20
Wyvern 20
High Plains Boura 22
Creature Amount
Nightmare 10
Ancient Wyrm 20
Dragon 20
Serpentine Dragon 20
Shadow Wyrm 20
Skeletal Dragon 20
White Wyrm 20
Greater Dragon 30

Leather is affected by the "double resources" rule in the Felucca ruleset. Also, Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.

For example, an elf hunting Giant Serpents in Trammel would get 15 spined leather per kill, while a human hunting the same creatures would get 17 spined leather per kill (15 x 110% = 16.5, rounding up to 17).
In Felucca, against the same creature type, an elf would get 30 spined leather(15 x 2) per kill, while a human would get 33 ((15 x 2) x 110%).