Difference between revisions of "Butcher's War Cleaver"

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Like the [[Bovine Slayer]] [[Talisman]], it inflicts double damage on [[Bull]]s, [[Cow]]s, and [[Gaman]]s. Unlike the Bovine Slayer Talisman, it is <b>not</b> effective against [[Minotaur]]s.
 
Like the [[Bovine Slayer]] [[Talisman]], it inflicts double damage on [[Bull]]s, [[Cow]]s, and [[Gaman]]s. Unlike the Bovine Slayer Talisman, it is <b>not</b> effective against [[Minotaur]]s.
  
The primary reason to carry the war cleaver is that when it is used on a [[leather]]-bearing corpse, it skins the [[hide]]s, converts them into leather, and automatically places them directly into your [[backpack]], thus skipping the steps of opening the corpse, moving the hides, and using [[scissors]]. A character must be standing close to, or on, the corpse, or the leather will remain on the corpse.
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==Auto-processing hides==
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The primary reason to carry the war cleaver is that when it is used on a [[leather]]-bearing corpse, it skins the [[hide]]s, converts them into leather, and automatically places them directly into your [[backpack]], thus skipping the steps of opening the corpse, moving the hides, and using [[scissors]]. A character must be standing close to, or on, the corpse, or the leather will remain on the corpse. The item will function while in a character's backpack as well as when equipped.
  
The Butcher's War Cleaver will continue to auto-loot leather until approximately 100 [[stone]]s are left in the character's [[weight|carrying capacity]]. While not wanting to sound like a [http://www.ronco.com/index.aspx RONCO] product, it also [[wool|shears sheep]]!
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Due to a change in 2009 or early 2010, the Butcher's War Cleaver will continue to auto-loot leather until you are overloaded. Previously it would stop the auto-loot function when approximately 100 [[stone]]s was left in the character's [[weight|carrying capacity]]. While not wanting to sound like a [http://www.ronco.com/index.aspx RONCO] product, it also [[wool|shears sheep]]!
  
These functions are similar to the [[Skinning Knife]], a somewhat lighter and easier item to obtain. However, unlike the smaller knife, the cleaver does not need to be equipped in order to process hides in this manner.
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These functions are similar to the [[Skinning Knife]], a somewhat lighter and easier item to obtain, but alas an item that must be equipped to work.  
  
 
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===Special Moves===
{{ Special Moves
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{| align="left" style="margin:auto; text-align:center;"
| primary=disarm
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! style="padding:5px;" | '''Primary:'''
| secondary=bladeweave
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| style="padding:5px;" | [[Image:Disarm.jpg]]<br>[[Disarm]]
}}
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|-
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! style="padding:5px;" | '''Secondary:'''
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| style="padding:5px;" | [[Image:Bladeweave.jpg]]<br>[[Bladeweave]]
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|}
  
 
<br clear="all">
 
<br clear="all">
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==Crafting==
 
==Crafting==
 
{{Crafting Box
 
{{Crafting Box

Latest revision as of 13:48, 31 March 2010

War Cleaver.png
Butcher's War Cleaver
Weight: 5 Stones
Bovine Slayer
Physical Damage 100%
Weapon Damage 10 - 12
Weapon Speed 2s
Strength Requirement 10
Two-Handed Weapon
Skill Required: Fencing
Durability: 36 (min) - 48 (max)

One of the Magical Craftables, the Butcher's War Cleaver is an enhanced version of the War Cleaver.

They can be: crafted Exceptionally; enhanced by using Runic Tools; have their Durability increased via Powder of Fortifying to a maximum of 255; be dyed with Pigments of Tokuno; and receive an Arms Lore bonus.

Magical Craftables were introduced with the Mondain's Legacy expansion. They require special Resources and Recipes in addition to the usual components required to craft the base item. However, they always come with at least one extra Item Property, which stacks with any other bonuses the item might receive at the time of creation. In this case, the bonus is:

Like the Bovine Slayer Talisman, it inflicts double damage on Bulls, Cows, and Gamans. Unlike the Bovine Slayer Talisman, it is not effective against Minotaurs.

Auto-processing hides

The primary reason to carry the war cleaver is that when it is used on a leather-bearing corpse, it skins the hides, converts them into leather, and automatically places them directly into your backpack, thus skipping the steps of opening the corpse, moving the hides, and using scissors. A character must be standing close to, or on, the corpse, or the leather will remain on the corpse. The item will function while in a character's backpack as well as when equipped.

Due to a change in 2009 or early 2010, the Butcher's War Cleaver will continue to auto-loot leather until you are overloaded. Previously it would stop the auto-loot function when approximately 100 stones was left in the character's carrying capacity. While not wanting to sound like a RONCO product, it also shears sheep!

These functions are similar to the Skinning Knife, a somewhat lighter and easier item to obtain, but alas an item that must be equipped to work.

Special Moves

Primary: Disarm.jpg
Disarm
Secondary: Bladeweave.jpg
Bladeweave


Crafting

Crafting the Blacksmithy item Butcher's War Cleaver
Minimum Skill Requirements Components Success Chances
75.0 Blacksmithy
Ingots 18 Ingots
Turquoise.png 1 Turquoises
100.0 skill = 50.0%
110.0 skill = 70.0%
120.0 skill = 90.0%
Exceptional Chances
100.0 skill = 5.0%
110.0 skill = 25.0%
120.0 skill = 45.0%
Additional Notes
This item may hold it's Maker's Mark.
The item retains the color of the material used.
Requires the "Mondain's Legacy" expansion.
Requires a Blacksmithy Recipe scroll.