Difference between revisions of "Magery"
m (→What Spells to Cast) |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage. | Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage. | ||
==Spells== | ==Spells== | ||
− | The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds. | + | There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds. |
See: [[Magery Spells]] | See: [[Magery Spells]] | ||
+ | |||
==Training== | ==Training== | ||
− | * '''0 - 30''': Train at NPC Mage | + | * '''0 - 30''': Train at a NPC Mage from any Magery Shop |
− | + | ===What Spells to Cast=== | |
− | * | + | To train in Magery you must cast spells which are challenging to your current skill level. The following are the optimal circle levels to cast in terms of chance of success versus difficulty. It is okay to deviate a little from these ranges if you wish. |
− | + | * '''30 - 45''': Cast a 3rd circle spell such as [[Fireball]] | |
− | + | * '''45 - 55''': Cast a 4th circle spell such as [[Lightning]] | |
− | + | * '''55 - 65''': Cast a 5th circle spell such as [[Paralyze]] | |
− | + | * '''65 - 75''': Cast a 6th circle spell such as [[Reveal]] | |
− | + | * '''75 - 90''': Cast a 7th circle spell such as [[Flamestrike]] | |
+ | * '''90 - 120''': Cast an 8th circle spell such as [[Earthquake]] | ||
+ | Note: If you do not want to train by fighting you can target an inanimate object such as anything on the ground or in your [[backpack]] to avoid causing damage. | ||
+ | |||
+ | ===Useful Equipment=== | ||
+ | Wearing the following item properties will help speed up training. | ||
+ | * 100% [[Lower Reagent Cost]] to avoid using reagents | ||
+ | * 40% [[Lower Mana Cost]] to reduce mana usage | ||
+ | * 2 [[Faster Casting]] to cast spells as fast as possible | ||
+ | * 6 [[Faster Cast Recovery]] to recast spells as quickly as possible | ||
+ | * As much [[Mana Regeneration]] as you can to regenerate mana as quickly as possible | ||
+ | |||
+ | ===Mage Weapon Technique=== | ||
+ | You can equip a [[Mage Weapon]] -29 Magery skill [[wand]] or weapon with the [[Spell Channeling]] property. It will allow you to cast lower skill spells which are faster and consume less mana. Also it makes training from 100-120 a lot faster. You would need an extra faster casting to compensate for the -1 of the spell channeling property. | ||
+ | * Example: So if you are at 100 Magery and equip a -29 Mage Weapon, you will effectively be at 71 Magery and can train on 6th circle spells. | ||
− | ==Method | + | ==Advanced Training Method== |
* '''40-120 skill''' - Attack a pet [[Wolf_Spider|Wolf Spider]] or [[Arctic Ogre Lord]] | * '''40-120 skill''' - Attack a pet [[Wolf_Spider|Wolf Spider]] or [[Arctic Ogre Lord]] | ||
You'll require 59.1 [[Animal Taming]] and [[Animal Lore]] to control a [[Wolf Spider]] (you can purchase up to around 30 of each from an NPC then use jewelry/items such as [[Mark of Travesty|Mark of Travesty with taming/lore]] and [[Library Talisman - Birds of Britannia Random Summoner|Library Talisman with taming/lore]] | You'll require 59.1 [[Animal Taming]] and [[Animal Lore]] to control a [[Wolf Spider]] (you can purchase up to around 30 of each from an NPC then use jewelry/items such as [[Mark of Travesty|Mark of Travesty with taming/lore]] and [[Library Talisman - Birds of Britannia Random Summoner|Library Talisman with taming/lore]] | ||
Line 36: | Line 51: | ||
As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the creature's skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own. | As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the creature's skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own. | ||
− | It would be advantageous to use a suit/weapon that achieves maximum [[Swing | + | It would be advantageous to use a suit/weapon that achieves maximum [[Swing Speed]] |
'''Note:''' While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a [[Gamemaster]] determines you are not paying attention. | '''Note:''' While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a [[Gamemaster]] determines you are not paying attention. | ||
+ | |||
+ | ==Supporting Skills== | ||
+ | * [[Evaluating Intelligence]] - determine how much mana an opponent has left and improve spell damage | ||
+ | * [[Meditation]] - increases the rate at which a character regenerates mana | ||
+ | * [[Inscription]] - a GM Scribe gains a +10% Spell Damage Increase and an additional 5% bonus to Casting Focus which can exceed the item cap | ||
==See Also== | ==See Also== | ||
* [[Magery Spells]] | * [[Magery Spells]] | ||
− | * [ | + | * [https://uo.com/wiki/ultima-online-wiki/skills/magery/ Magery page on UO.com] |
− | + | ||
− | + | ||
− | + | ||
* Parts of this page were borrowed with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=503 OnlineGameTrader.net] ([http://web.archive.org/web/20110615194554/http://www.onlinegametrader.net/index.php?action=disp_news&news_id=503 Alternative link on archive.org]) | * Parts of this page were borrowed with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=503 OnlineGameTrader.net] ([http://web.archive.org/web/20110615194554/http://www.onlinegametrader.net/index.php?action=disp_news&news_id=503 Alternative link on archive.org]) | ||
+ | * Other magic in UO: [[Chivalry]], [[Mysticism]], [[Necromancy]] and [[Spellweaving]]. | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 13:54, 9 February 2025
Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.
Spells
There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.
See: Magery Spells
Training
- 0 - 30: Train at a NPC Mage from any Magery Shop
What Spells to Cast
To train in Magery you must cast spells which are challenging to your current skill level. The following are the optimal circle levels to cast in terms of chance of success versus difficulty. It is okay to deviate a little from these ranges if you wish.
- 30 - 45: Cast a 3rd circle spell such as Fireball
- 45 - 55: Cast a 4th circle spell such as Lightning
- 55 - 65: Cast a 5th circle spell such as Paralyze
- 65 - 75: Cast a 6th circle spell such as Reveal
- 75 - 90: Cast a 7th circle spell such as Flamestrike
- 90 - 120: Cast an 8th circle spell such as Earthquake
Note: If you do not want to train by fighting you can target an inanimate object such as anything on the ground or in your backpack to avoid causing damage.
Useful Equipment
Wearing the following item properties will help speed up training.
- 100% Lower Reagent Cost to avoid using reagents
- 40% Lower Mana Cost to reduce mana usage
- 2 Faster Casting to cast spells as fast as possible
- 6 Faster Cast Recovery to recast spells as quickly as possible
- As much Mana Regeneration as you can to regenerate mana as quickly as possible
Mage Weapon Technique
You can equip a Mage Weapon -29 Magery skill wand or weapon with the Spell Channeling property. It will allow you to cast lower skill spells which are faster and consume less mana. Also it makes training from 100-120 a lot faster. You would need an extra faster casting to compensate for the -1 of the spell channeling property.
- Example: So if you are at 100 Magery and equip a -29 Mage Weapon, you will effectively be at 71 Magery and can train on 6th circle spells.
Advanced Training Method
- 40-120 skill - Attack a pet Wolf Spider or Arctic Ogre Lord
You'll require 59.1 Animal Taming and Animal Lore to control a Wolf Spider (you can purchase up to around 30 of each from an NPC then use jewelry/items such as Mark of Travesty with taming/lore and Library Talisman with taming/lore
Alternatively with 52.0 skill Spellweaving you can cast Dryad Allure to control an Arctic Ogre Lord
This method is a little bit of a trick, but is allowed. You will not get in trouble for using this trick. You can often see players using this outside of Luna. This method of training requires a few setup procedures.
- Acquire a 100% poison mage weapon, Make sure that the weapon you get does not have any hit spell on it. If it does, it will make this method unfeasible.
- Acquire a set of +20 (or greater) jewelry in mage skill. And perhaps one 100% poison weapon with -20 mage skill and one 100% poison weapon with -29 mage skill. Your goal with this is that when you put on the jewelry, your skill should be between 10 and 20 points lower than the Wrestling on the creature at all times. This is to maximize gains. At 40-70 skill you will likely have to use jewelry to boost your magery skill into the proper range.
- Join a guild if you are not in one already. You can also start your own which is not very costly.
Now that you have completed those three tasks, here's what you do:
- Grab your pet and stand someplace. The popular place for this training is outside the Luna bank.
- Equip your weapon and jewelry. Remember your skill should be no farther than 20 below the creature's wrestling.
- Say "all guard me". This will make your creature highlight green to you.
- Say "all stop". This will make the creature stop guarding you, with new pet commands you say "all follow me" and creature never attacks you and will always follow you.
- Attack the creature.
You may have to go through steps 3-5 several times before it works right. If you keep getting hit, just keep using the 'all stop' command.
As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the creature's skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own.
It would be advantageous to use a suit/weapon that achieves maximum Swing Speed
Note: While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a Gamemaster determines you are not paying attention.
Supporting Skills
- Evaluating Intelligence - determine how much mana an opponent has left and improve spell damage
- Meditation - increases the rate at which a character regenerates mana
- Inscription - a GM Scribe gains a +10% Spell Damage Increase and an additional 5% bonus to Casting Focus which can exceed the item cap
See Also
- Magery Spells
- Magery page on UO.com
- Parts of this page were borrowed with permission from OnlineGameTrader.net (Alternative link on archive.org)
- Other magic in UO: Chivalry, Mysticism, Necromancy and Spellweaving.