Difference between revisions of "Imp"
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[[Image:Impkr.png|frame]] | [[Image:Impkr.png|frame]] | ||
+ | |||
+ | Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp. | ||
+ | |||
+ | The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 2 slot tameable, with pack intinct. They can be quite a handful when used by a skilled Tamer | ||
<i></i> | <i></i> | ||
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations= | + | |spawnlocations=[[Abyss Champion Spawn]], [[Ankh Dungeon]], [[Blood Dungeon]], [[Blood Dungeon]] Entrance, [[Burned Forest]], [[Cyclops Dungeon]], [[Cyclops Valley]], [[Hedge Maze]], [[Honesty Moongate]], [[Humility Jungle]], [[Hythloth]] levels 1,2,3&4, [[Justice Moongate]], [[Lost Lands Desert]], [[Montor]], [[Montor Desert]], [[Nox Tereg]], [[Undead Camp]], [[Volcanic Lair]], [[Wind]], [[Wisp Dungeon]] Entrance, [[Wisp Dungeon]] level 4, [[Wyrm Mountain]], [[Wyvern Point]] |
|fame=2500 | |fame=2500 | ||
− | |slayer=[[Demon Slayer| | + | |slayer=[[Demon Slayer|Daemon]] |
|karma=-2500 | |karma=-2500 | ||
|alignment=EVIL | |alignment=EVIL | ||
− | |firstseen= | + | |firstseen=The Second Age |
− | |packinstinct= | + | |packinstinct=Demon |
− | |gold= | + | |gold=50-100 |
|magicitems= | |magicitems= | ||
− | |specialloot= | + | |specialloot=1 low level [[Scroll]] |
− | |cutuploot= | + | |cutuploot=7 Spined [[Hides]], 1 [[Raw Rib]] |
|str=91 - 115 | |str=91 - 115 | ||
|hitpoints=55 - 70 | |hitpoints=55 - 70 | ||
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|int=86 - 105 | |int=86 - 105 | ||
|mana=86 - 105 | |mana=86 - 105 | ||
− | |bardingdifficulty= | + | |bardingdifficulty=65-70 |
|tamingdifficulty=83.1 | |tamingdifficulty=83.1 | ||
|basedamage=10 - 14 | |basedamage=10 - 14 | ||
− | |preferredfoods= | + | |preferredfoods=[[Meat]] |
|wrestling=40.1 - 44.0 | |wrestling=40.1 - 44.0 | ||
|poisoning= | |poisoning= | ||
|tactics=42.1 - 50.0 | |tactics=42.1 - 50.0 | ||
− | |magery= | + | |magery=90.1-100 |
|magicresist=30.1 - 50.0 | |magicresist=30.1 - 50.0 | ||
− | |evalint= | + | |evalint=20.1-30 |
|anatomy= | |anatomy= | ||
|meditation= | |meditation= | ||
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[[Category:Demons]] | [[Category:Demons]] | ||
− | [[Category:Monsters]] | + | [[Category:Monsters]][[Category:Tameables]] |
Revision as of 11:53, 5 June 2008
Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp.
The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 2 slot tameable, with pack intinct. They can be quite a handful when used by a skilled Tamer
Statistics
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 25 - 35 | 40 - 50 | 20 - 30 | 30 - 40 | 30 - 40 |
Damage | 50% | 50% |