Difference between revisions of "New Player Guide: Basics"
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+ | <!-- Runes & Facets & Moongates --> | ||
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+ | ===Rune Stones, Facets & Moongates=== | ||
+ | [[File:Sign post.png|center]] | ||
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+ | [[File:Moongate blue transparent.png]] | ||
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+ | Moongates are magical warp portals connecting two or more places together. The most common Moongates are the constant Moongates next to or in every major town, all of which connect to each other. | ||
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+ | A character who steps into a non-player-created moongate is presented with a menu of destinations - all of the static moongates on the server. Players with sufficient Magery may also temporarily create Moongates linking only two areas together utilizing a Rune Stone. | ||
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+ | [[File:Rune Stone.png]] Rune Stones are one of Ultima Online's most useful items: When used as the target of the Magery spell Mark, the caster's current location is stored within. Anyone with access to the rune may then travel there instantly using the Magery spells Recall and Gate Travel, or Chivalry spell Sacred Journey. They may be purchased from NPC Mage Vendors. | ||
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+ | Runes weigh one stone each and cannot be stacked. However, once marked they may be placed within a Runebook. The books also weigh a single stone but do not gain weight no matter how many runes are placed within, and can furthermore be used to store Recall scrolls for those characters without magical capabilities of their own. | ||
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+ | Once marked, a rune will change color according to the Facet it now leads to. In addition, it will be named according to the area within that facet. You may rename runes by double clicking on them. | ||
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+ | The world is split up into 6 facets: | ||
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+ | *[[File:Rune Felucca.png]] The facet before there were others, [[Felucca]] is the original. This facet allows non-consentual [[PvP]] and the [[stealing]] from other players. Player housing is allowed in Felucca. Resources are double here, and it is the only facet in which a [[power scroll]] can be obtained at a [[Champion Spawn]]. | ||
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+ | *[[File:Rune Trammel.png]] [[Trammel]] was introduced with the [[Ultima Online: Renaissance|Rennisance]] expansion. Non-consensual [[PvP]] is not allowed, nor are players stealing from players. Player housing is allowed in Trammel. Every facet except [[Felucca]] uses the basic Trammel rules set, with modifications. | ||
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+ | * Ilshenar was introduced with the [[Ultima Online: Third Dawn|Third Dawn]] expansion. Player housing is not allowed here. There are several dungeons (though some players refer to the entire map as "one big dungeon"). [[Paragon]] monsters and certain [[artifacts]] spawn here. One cannot use the transportation spells [[Recall]], [[Gate Travel]], or [[Sacred Journey]] to get into Ilshenar. Entrance to Ilshenar is exclusively through [[moongate]]s. Ilshenar's gates are located at the [[Shrines]] of [[Virtue]] and the [[Shrine]] of [[Chaos]]. One can, however, leave Ilshenar using [[Recall]] or [[Sacred Journey]] (but not [[Gate Travel]]). | ||
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+ | *[[File:Rune Malas.png]] [[Malas]] was introduced with the [[Age of Shadows]] expansion. Its primary features are the cities of [[Luna]] and [[Umbra]], lots and lots of player housing, and the Dungeon [[Doom]]. There are several unique locations as well, such as [[Grimswind Ruins]]. | ||
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+ | *[[File:Rune Tokuno Islands.png]] The [[Tokuno Islands]] are 3 islands introduced with the [[Samurai Empire]] expansion. The islands are Asian themed. Player housing is allowed, but only to a limited extent, thus making real estate there very expensive. There is one city, [[Zento]]. It has several [[dungeons]]. Use of the transportation spells [[Sacred Journey]], [[Recall]], and [[Gate Travel]] is unrestricted in Tokuno except in the dungeons. | ||
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+ | *[[File:Rune Ter Mur.png]] [[Ter Mur]] was introduced with the [[Stygian Abyss]] expansion. It is primarily a dormant volcanic environ interspersed with lush vegetation and rivers. Inhabited natively by [[Gargoyles]], their ruler is [[Zhah|Queen Zhah]] who holds court within the walled [[Royal City]]. Other than a [[moongate]], Ter Mur can be reached by traversing the [[Stygian Abyss Dungeon]] from Britannia. | ||
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Revision as of 04:24, 28 February 2012
Basics
Now that you are more familiar with the interface, it is time to take a walk and get to know the town around you. Depending on your starting location, you are now inside the local Inn or the city Bank .
Inns & Banks |
Inns act as lodging places for travelers who seek shelter to rest safely. They are safe places where you can log out instantaneously. Banks provide a place of storage, also known as the bank box. To open your bank box you must first visit a bank. Most cities have one, usually found in a central location. When you are close enough to a banker or minter NPC, say "bank" to open your box. You can also open it by using a context menu on the NPC. |
Context Menu & NPCs |
The term Context Menu refers to a menu accessed by single clicking on something (or holding down shift, then single clicking on something, if one has selected the option to handle it that way). Several game mechanics can be accessed this way. A Non-Player Character (NPC) is any character that is not controlled by a player. The term's polar opposite is Player Character. Although not controlled by players, monsters and animals are not generally considered NPCs. Hostile NPCs are sometimes categorized with other creatures or monsters. Typical examples of NPCs include: Bankers, Minters, Healers, Vendors and Guards. You can also pay NPCs for training your Skills up to a certain level. |
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Skills |
Ultima Online has 58 different skills currently in game which determine the capabilities of your Character. As a new player, you can expend up to 700 points between these however you desire. In order to improve in a skill you simply carry out the associated actions. For example, if you wish to train as a Swordsman, simply fight Monsters with a sword equipped. Likewise, casting a Fishing Pole out into the water is all it takes to become a better Fisherman. Each skill is associated with certain Statistics, which are trained in the same manner. You can usually pay NPCs for training up to a certain level. For example, visit your local blacksmith's shop and you should be able to learn some of their trade via their Context Menus. You will be expected to pay for these services, of course, though the Gold requested is a pittance. The gold amount is 1 GP per 1/10 of skill with the highest amount of skill costing 400 gold for 40 skill points. |
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Statistics |
Stats, an abbreviation of statistics, refers to the three statistics all characters have in varying amounts, as follows:
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Combat |
There are two kinds of combat:
You can initiate the combat by:
Note that if you are attacked, you will counter attack automatically, whether or not you're in War mode. |
Spells |
Skilled spell casters are able to attack enemies, aid themselves and allies, move objects and themselves, create things out of nothing, summon creatures and a whole host of other actions that most people imagine when they think of magic. While some spells require the use of components, or reagents, in order to cast them, others do not. Spells are added to spellbooks by dropping an appropriate scroll onto the spellbook in question. Low level spell scrolls can be purchased from NPCs that are located in town magic shops, while high level scrolls can be found as loot on certain monsters. There are eight different spellbooks:
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Weapons |
Weapons are any items that can be equipped in a character's hands and then used to do either melee or ranged damage to another target. They are wielded using either one or two hands. Weapons can possess a wide range of item properties, including damage increases, swing speed increases, abilities for leeching hit points or mana, casting various spells automatically upon a successful hit, and many more. Weapons are usually categorized by what skill is required to wield them effectively:
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Armor & Resistances |
Armor is the category of in game items that can be equipped by a character mostly for defensive purposes. It generally has Resistances and other Item Properties used by a character in combat. This distinguishes armor from clothing, which typically does not. Some (but not all) types of armor can also be categorized more specifically by theme. Suits may or may not contain components for each equipment slot. For example, Leather Armor comes with a head covering while most other sets do not. Furthermore, some sets contain "alternative" Female Armor components. Note that all types of armor in a given set come with the same basic resistances. For example, a Platemail Gorget provides exactly the same level of protection as a Platemail Tunic. Armor that is Exceptionally crafted will receive a bonus that is further boosted by your character's Arms Lore skill, while Runic Tools can be used to send the total resistance level far higher. Some forms of armor are "medable," meaning they do not affect your use of the Meditation skill when worn. Elven armor can only be worn by Elves. The same way, Gargish armor can only be worn by Gargoyles.
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Rune Stones, Facets & Moongates |
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Previous: Introduction to the Interface |
Next: Hints and Tips |