Resistances
Resistance is a generic term for the five areas in which damage is meted out and armor is designed to resist. Prior to the release of Ultima Online: Age of Shadows, there was only damage and armor. Today, it is not that simple.
Contents
A character’s individual resistances are displayed in the Character Status Menu, as shown in the image at right. They are, from top to bottom: Physical Resistance; Fire Resistance; Cold Resistance; Poison Resistance; and Energy Resistance.
Resistance is cumulative to a maximum level in all five areas of 70%, again as shown when the full Virtue Armor Set is worn. In addition to armor and any applicable jewelry worn by a character, resistance is affected by:
- certain weapons carried (e.g., Cavorting Club);
- the amount of Resisting Spells Skill possessed;
- being under the effect of the Magery Spell Reactive Armor;
- being under the effect of the Magery Spell Magic Reflection;
- being under the effect of the Spellweaving Spell Attunement;
- being under the effect of the Necromancy Spell Corpse Skin; and
- being in certain other forms (e.g., Reaper Form, Lich Form).
Weapons
Unless modified, melee and ranged weapons cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%.
Armor
The type and amount of resistance a piece of armor imparts depends on:
- the type of armor;
- the quality of the armor;
- any magic modifiers on it; and
- the materials used to create or enhance it.
Jewelry
Both rings and bracelets can have resistance. The Ring of the Elements is an excellent example.
Clothing
Veteran Reward cloaks and robes have +3% Physical Resistance each.