Talismans

Revision as of 00:22, 29 December 2007 by Cogniac (Talk | contribs) (Owned By)

Talismans are special charms that can be equipped in a character's paperdoll. They can possess a wide variety of properties, many of which can only be found on talismans. Normal, random talismans drop both as rewards in quests and on monsters in dungeons associated with Mondain's Legacy. There are also several unique talismans that can be received in other ways.

Crafting Bonus

Crafting bonuses are found on talismans with a range of 1-30%, and are found in both standard and exceptional types. These two types generally spawn together, with both being associated with the same skill.

Standard

A standard crafting bonus gives you an increased chance to successfully craft items associated with the bonus's skill. Rather than giving you a skill bonus, the standard crafting bonus instead applies directly to the percentage chance to craft an item that is displayed in the crafting window.

  • Example: You have a 50% chance to successfully craft a particular item. You equip a talisman possessing a 25% standard bonus in the skill associated with that item. You now have a 75% chance to craft the item.

If you do not have the base skill required to craft a particular item, equipping a talisman with a standard crafting bonus in the skill associated with that item will not allow you to craft it.

  • Example: You have a 0% chance to successfully craft a particular item. You equip a talisman possessing a 25% standard bonus in the skill associated with that item. You still cannot craft that item.

Exceptional

An exceptional crafting bonus gives you an increase chance to successfully craft items associated with the bonus's skill at an exceptional level. Rather than giving you a skill bonus, the exceptional crafting bonus instead applies directly to the percentage chance to craft an exceptional version of an item that is displayed in the crafting window.

  • Example: You have a 50% chance to craft an exceptional version of a particular item. You equip a talisman possessing a 25% exceptional bonus in the skill associated with that item. You now have a 75% chance to craft an exceptional version of the item.

If you do not have the base skill required to craft an exceptional version of a particular item, equipping a talisman with an exceptional crafting bonus in the skill associated with that item will not allow you to craft an exceptional version of it.

  • Example: You have a 0% chance to craft an exceptional version of a particular item. You equip a talisman possessing a 25% exceptional bonus in the skill associated with that item. You still cannot craft an exceptional version of that item.

Skills

Both standard and exceptional bonuses come in the following skills:

Note: Alchemy, Glassblowing, and Cartography do not have any exceptional items associated with them. It is unknown at this time as to why exceptional crafting bonuses exist for them.

Enhancing

Neither standard nor exceptional crafting bonuses give any increased chance to enhancing.

Killer/Protection

Killer

Killer bonuses increase the damage dealt to a particular type of creature, and are found in the range of 1-100%.

Protection

Protection bonuses reduce the damage taken from a particular type of creature by a percentage amount, and are found in the range of 1-100%.

Monsters

Both killer and protection bonuses can be found in a wide variety of creature types.

Slayer

Talismans can possess one of a short list of slayers that can be found only on talismans. Some of these slayers were released to correspond with certain new monsters released with Mondain's Legacy. The slayers are as following:

Status Removal

There are four talisman properties that remove various status effects. These properties possess a certain number of charges; one charge is removed each time the talisman removes its associated status effect.

Types

Recharging

Talismans with status removal properties exist in two types:

  1. The property recharges on its own after X amount of time spent equipped in the paperdoll while not being used.
  2. The property must be recharged using a Runed Switch.

Summoning

Talismans can spawn with one of a variety of summoning properties. These talismans can be double-clicked to produce a small amount of a particular resource or a creature.

  • Bandage Summoning - Summons a stack of 10 bandages. Can be used once every 60 seconds. There is a semi-rare chance that a talisman that spawns with this property will summon stacks of bandages using the older, rounded, pile style of stack.
  • Board Summoning - Summons a stack of 10 plain boards. Can be used once every 60 seconds.
  • Ingot Summoning - Summons a stack of 10 iron ingots. Can be used once every 60 seconds.
  • Creature Summoning - Summons a creature, much like the necromantic spell Summon Familiar, that can be renamed, but cannot be directly controlled. These creatures are mostly for decoration, as they will only barely fight back if attacked, and will not pursue targets farther than one tile from the character who summoned them. The following creature types can be found:

Owned By

There is a rare chance that a talisman, even a unique talisman (see below), will spawn with a property known as "Owned By". When a talisman with this property is equipped on a character, this property will change to "Owned By (Name of Character)" and will become blessed for that character.

Unique Talismans

There are a number of talismans with unique names that always possess more or less the same properties every time they spawn. They can be acquired through the Britain Library Collection, as drops in Mondain's Legacy dungeons, or occasionally from specific quests.

Britain Library Collection

Mondain's Legacy Dungeons

Quests

See Also