Parrying
Contents
“A wise warrior fights with both weapon and intellect.”
“An even wiser warrior fights with a shield as well.”
Parrying is used to completely block melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry - Which type doesn't make a difference (unless the item has an additionally listed Defense Chance Increase bonus).
If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances).
As a character gains in Parry as well as Bushido, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if the weapon is double handed.
This skill also counts towards your ability to perform Special Moves.
Training
While your Parrying ability can be improved during your day-to-day adventuring, it can takes months upon months to reach Grandmaster (let alone the higher levels). By dedicating time specifically to the skill it can reach its peak within a few hours. If you wish to also train Bushido it is advised to train Parry first.
Put on a suit of armor to get as much Physical Resistance as possible. As you'll be taking plenty of damage, Durability is a factor - either bring several sets of expendable items or items with the Self Repair property (three or above is excellent). The Virtue Armor Set is great for situations such as this, though it's quite possible to train wearing no armor at all. Reactive Armor can be used to gain a small bonus for "free".
More importantly, collect several shields of any type (keeping in mind these will also be taking a large hit to durability) and find some sparring partners.
The goal here is to receive incoming melee blows as fast as possible. Every time a creature would land a strike against you, you have a chance to parry (and therefore gain). The more Dexterity your creature of choice has the faster it'll be able to attack you - The more Wrestling ability, the more likely it'll land an accurate blow. You should, of course, avoid wearing armor with the Defense Chance Increase property, though you might find Hit Point Regeneration invaluable.
Sheep are a traditional choice (as they deal negligible damage), while Spectral Spellbinders will offer faster strikes (and impressive Resisting Spells gains). Lizardmen are again more powerful, though keep in mind you'll gain little skill while dead. Be sure to stay out of combat mode after engaging your targets to avoid killing them (even unarmed your strikes will add up over time).
At the most you'll be able to have nine creatures attacking you at once (eight surrounding you and one in the same tile as your character). Be sure to have a sustainable method of keeping your Hit Points above zero; bring hundreds of Bandages or cast healing spells (remembering to prepare Protection first). Of course if you can find another player to stay with you for support, you'll find it far easier to stay alive (and sane). Or if you have Necromancy you can cast Horrific Beast and your heath will regenerate at 2hp/s.