Item Properties
Item Properties are descriptors that outline general information about and benefits bestowed by the various items in the game. With the Age of Shadows expansion, the list of possible properties was modified and greatly increased. Expansions like Stygian Abyss and event items like Epiphany Armor Set added more properties to this list.
Properties
The following properties can be found on items that are looted from other creatures, crafted by using a runic tool or imbued onto items:
- Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Five categories listed below are armors, jewelry, shields, spellbooks and weapons. Artifacts and other special items may break this rule.
Property Name | Intensity Range | Type | Found On | ||||
---|---|---|---|---|---|---|---|
Cold Resist | 1 - 15% | Persistent | |||||
Damage Increase | 1 - 25/50% | Hit | |||||
Defense Chance Increase | 1 - 15% | Persistent | |||||
Dexterity Bonus | 1 - 8 | Persistent | |||||
Durability | 1 - 255 | Permanent | |||||
Energy Resist | 1 - 15% | Persistent | |||||
Enhance Potions | 5 - 25% | Persistent | |||||
Faster Cast Recovery | 1 - 3 | Persistent | |||||
Faster Casting | 1 | Persistent | |||||
Fire Resist | 1 - 15% | Persistent | |||||
Hit Cold Area | 2 - 50% | Hit | |||||
Hit Energy Area | 2 - 50% | Hit | |||||
Hit Fire Area | 2 - 50% | Hit | |||||
Hit Physical Area | 2 - 50% | Hit | |||||
Hit Poison Area | 2 - 50% | Hit | |||||
Hit Chance Increase | 1 - 15% | Persistent | |||||
Hit Curse | 2 - 50% | Hit | |||||
Hit Dispel | 2 - 50% | Hit | |||||
Hit Fatigue | 2 - 50% | Hit | |||||
Hit Fireball | 2 - 50% | Hit | |||||
Hit Harm | 2 - 50% | Hit | |||||
Hit Life Leech | 2 - 100% | Hit | |||||
Hit Lightning | 2 - 50% | Hit | |||||
Hit Lower Attack | 2 - 50% | Hit | |||||
Hit Lower Defense | 2 - 50% | Hit | |||||
Hit Mana Drain | 2 - 50% | Hit | |||||
Hit Mana Leech | 2 - 100% | Hit | |||||
Hit Point Increase | 1 - 5 | Persistent | |||||
Hit Point Regeneration | 1 - 2 | Persistent | |||||
Property Name | Intensity Range | Type | Found On | ||||
Hit Stamina Leech | 2 - 50% | Hit | |||||
Hit Point Increase | 1 - 5 | Persistent | |||||
Intelligence Bonus | 1 - 8 | Persistent | |||||
Lower Mana Cost | 1 - 15% | Persistent | |||||
Lower Reagent Cost | 1 - 20% | Persistent | |||||
Lower Requirements | 10 - 100% | Persistent | |||||
Luck | 1 - 100 | Persistent | |||||
Mage Armor | - | Persistent | |||||
Mage Weapon | (-20) - (-29) | Persistent | |||||
Mana Increase | 1 - 8 | Persistent | |||||
Mana Regeneration | 1 - 2 (3 sb) | Persistent | |||||
Night Sight | - | Persistent | |||||
Physical Resist | 1 - 15% | Persistent | |||||
Poison Resist | 1 - 15% | Persistent | |||||
Reflect Physical Damage | 1 - 15% | Hit | |||||
Self Repair | 1 - 5 | Permanent | |||||
Slayer | - | Hit | |||||
Skill Bonus | 1 - 15 | Persistent | |||||
Spell Channeling | - | Persistent | |||||
Spell Damage Increase | 1 - 12% | Persistent | |||||
Stamina Increase | 1 - 8 | Persistent | |||||
Stamina Regeneration | 1 - 3 | Persistent | |||||
Strength Bonus | 1 - 8 | Persistent | |||||
Strength Requirement | 10 - 95 | Permanent | |||||
Swing Speed Increase | 5 - 30% | Persistent | |||||
Use Best Weapon Skill | - | Persistent | |||||
Weight | 1 - X | Permanent | |||||
Property Name | Intensity Range | Type | |||||
Found On |
Stygian Abyss Item Properties
Largely restricted to members of the Gargoyle race, the Stygian Abyss expansion included the following properties only to the special Artifacts:
Property Name | Intensity Range | Type | Found On (only on Artifacts) | ||||
---|---|---|---|---|---|---|---|
Blood Drinker | - | Hit | |||||
Battle Lust | - | Hit | |||||
Casting Focus | 2 - 4% | Hit | |||||
Damage Eater | 5 - 20% | Hit | |||||
Reactive Paralyze | - | Hit | |||||
Resonance | 10 - 20% | Hit | |||||
Soul Charge | 10 - 20% | Hit | |||||
Splintering Weapon | 20% | Persistent |
Special Item Properties
Property Name | Intensity Range | Type | Description |
---|---|---|---|
Artifact Rarity | 0 - 12 | Permanent | Found on some of the Doom artifacts, event items and all of the stealable artifacts. |
Bane | - | Persistent | Introduced with Publish 83 |
Balanced | - | Persistent | Found only on Archery Weapons. |
Blessed | - | Permanent | It can be found on almost any item. |
Brittle | - | Permanent | Items with this property cannot be fortified. Found on Surge Shield and Mana Phasing Orb. |
Cursed | - | Permanent | It can be found on some event items and Power Scrolls. |
Damage Modifier | - | Persistent | Found only on quivers. |
Elves Only | - | Permanent | Found on most of the items introduced with the Ultima Online: Mondain's Legacy. |
Exceptional | - | Permanent | Found on exceptionally crafted items. |
Gargoyles Only | - | Permanent | Found on most of the items introduced with the Ultima Online: Stygian Abyss. |
Increased Karma Loss | - | Persistent | Found on Cast-Off Zombie Skin, Cloak of Corruption and Ossian Grimoire. |
Insured | - | Permanent | Found on insured items. |
Lifespan | time varying | Permanent | Found on Peerless keys and some of the quest items. |
Locked Down | - | Permanent | Found on items that are locked inside a house. |
Locked Down & Secure | - | Permanent | Found on items that are locked and secured. |
Lower Ammo Cost | 15 - 20 | Persistent | Found on Quiver of Infinity and Runed Driftwood Bow. |
Mana Burst | 1 - 5 | Permanent | Found on Epiphany Armor Set pieces. |
Mana Phase | - | Permanent | Found only on Mana Phasing Orb. |
No-Drop | - | Permanent | Found on some of the quest items. |
No-Trade | - | Permanent | Found on some of the quest items. |
One-Handed Weapon | - | Permanent | Found on weapons. |
Owned By | - | Permanent | Found on talismans or player-blessed items. |
Rage Focus | - | Permanent | Found on Focusing Gem of Virtue Bane applied weapons. |
Two-Handed Weapon | - | Permanent | Found on weapons. |
Velocity | 2 - 50% | Persistent | Found on Archery Weapons. |
Weight Reduction | - | Permanent | Found on quivers. |
Negitive Item Properties
Property Name | Description |
---|---|
Brittle | Cannot have powder of fortification applied to the item |
Prized | Item insurance cost is increased, cannot be blessed |
Massive | Increased strength requirement, indicated by the item property strength requirement 125 |
Unwieldy | Increased item weight to 50 stones, indicated by a item weight of 50 stones. |
Cursed | Cannot be insured or blessed |
Antique | Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired. |
Item Properties Pre-AoS
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to Ultima Online: Age of Shadows, the item properties were:
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.
Armor
A piece of armor had up to three properties:
- Armor Resistance Increase: (Defense, Guarding, Hardening, Fortification and Invulnerability);
- Durability: (Durable, Substantial, Massive, Fortified and Indestructible);
- Blessed or Cursed.
Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell"
Weapons
As for weapons there were five properties.
- Damage Increase (Ruin, Might, Force, Power, and Vanquishing);
- Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);
- Durability
- Slayer; and
- Hit Spell.
Notes on Original System
- Some spells that were available on weapons prior to the Age of Shadows are not available now, Clumsy, Weaken, Feeblemind, Mana Drain, and Curse.
- An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
- Prior to the introduction of runics, the best items could only be acquired by looting monsters.
See Also