Publish 96
First TC1 Release – 1/19/2017
Second TC1 Release – 1/24/2017
Updates between first & second TC1 release
- Fixed issue where doors in the gauntlet could be destroyed by creature AI.
- The following new Doom artifacts have been removed as craftables and will now be available as direct drops,
- Doom Drops have been refactored and the following are now available as equal drops from the Guaranteed Reward System
- Hat of the Magi
- Staff of the Magi
- Ring of the Elements
- Gauntlets of Nobility
- Leggings of Bane
- Glenda
- Bow of Infinite Swarms
- The Deceiver
- The Scholar’s Halo
- A recipe for a new craftable doom artifact including the Britches of Warding, Gloves of Feudal Grip, Cuffs of the Archmage, and the Ring of Primal Consumption
- A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties.
- A random legacy doom artifact not listed above. All legacy doom artifacts have been condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
- All Artisan Festivals will be cleaned up, and Town Crier messages related to the Artisan Festival will be removed.
- Resolved issue where Magery mastery ability Death Ray was uninterruptible.
- Resolved issue where Chivalry mastery ability Rejuvenate was uninterruptible.
- Resolved issues where uncooked fruit pie, uncooked peach cobbler, muffin, and sweet cocoa butter BODs could not be exceptional or be bribed up to exceptional.
Classic Client Updates
- Fixed an issue where approaching names would not display properly in the Classic Client.
- Resolved a crash in the Classic Client when selecting a full screen resolution that is less than the gameplay window size.
- Resolved an issue where some block tiles were not the correct height, which could cause collision and rubber banding issues.
- Fixed issue where the evening gown was not displaying the correct gump art.
- The circle of transparency is now centered when game window size is changed.
- We are working to resolve the issue with new gameplay window resolutions when using Korean language support.
Dungeon Doom Update
- The Fleshrenderer, Darknight Creeper, Impaler, Shadow Knight, and Abyssmal Horror have updated AIs, stats, and skills.
- New Artifact Recipes have been added to the Doom Reward System.
- New crafting ingredient added to the Dark Father – Blood of the Dark Father
- New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.
- Blacksmithy – 5% success at 120 Blacksmithy skill
- Britches of Warding - Chainmail Leggings/Gargish Platemail Leggings
- 18 ingots (5-9 Loss on Failure)
- 1 Leggings of Bane (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Turquoise (1-2 Loss on Failure)
- Gloves of Feudal Grip - Dragon Gloves/Gargish Platemail Kilt
- 16 dragon scale (4-8 Loss on Failure)
- 1 Gauntlets of Nobility (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Blue Diamonds (1-2 Loss on Failure)
- Britches of Warding - Chainmail Leggings/Gargish Platemail Leggings
- Fletching – 5% success at 100 Fletching Skill
- Bow of Infinite Swarms - Composite Bow/Soul Glaive
- 7 boards (2-4 Loss on Failure)
- 1 Dryad Bow (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Ecru Citrine (1-2 Loss on Failure)
- Bow of Infinite Swarms - Composite Bow/Soul Glaive
- Tailoring – 5% success at 120 Tailoring Skill
- Cuffs of the Archmage - Bone Arms/Gargish Stone Arms
- 8 cut cloth (2-4 Loss on Failure)
- 1 Midnight Bracers (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Dark Sapphire (1-2 Loss on Failure)
- Cuffs of the Archmage - Bone Arms/Gargish Stone Arms
- Tinkering – 5% Success at 100 Tinkering Skill
- Ring of Primal Consumption - Ring
- 3 ingots (1-3 Loss on Failure)
- 1 Ring of the Elements (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 White Pearl (1-2 Loss on Failure)
- Ring of Primal Consumption - Ring
New Weapon Properties
- Bone Breaker Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions.
- Will not proc with special moves.
- While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to proc the stamina drain. Will not proc with special moves.
- Damage bonus proc consumes 30 mana and is influenced by LMC
- Victims receive a 60 second immunity from Bone Breaker
- Swarm Items with this property have a chance to proc a swarm of insects on their targets, causing physical damage over time until target takes fire damage or equips a torch.
- Will not proc with special moves.
- Sparks Items with this property have a chance to proc devastating energy sparks on their targets, causing energy damage over time.
- Will not proc with special moves.
- Any post-resist damage done to a target is given back to the attacker as mana.
- The effect is doubled on monsters.
Combat Updates
Weapon Special Move Update
- Increased Moving Shot’s hit chance penalty.
- Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
- PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
- Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
- Increased special move Block duration from 3 to 6 seconds.
- Decreased Double Shot mana cost from 35 to 30.
- 30 Tactics & 70 Weapon Skill are required for Primary Moves
- 60 Tactics & 90 Weapon Skill are required for Secondary Moves
Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts
- This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.
- Level 1 provides +5 Hit Chance Increase
- Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase
- Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase, +5 Strength Bonus, and +5% Damage Bonus
Mysticism Update
- Updated Hail Storm damage distribution to mimic chain lightning.
- Fixed issue where Sleep was not using its base duration time of 2 seconds.
- Initial Spell Plague damage is now modified by SDI etc.
- Fixed issue where Spell Plague didn’t use modified magic resist.
- Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast. Reduced casting time of Nether Blast from 2.25 to 2 seconds.
- Increased Hail Storm mana cost from 40 to 50.
Necromancy Update
- Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
- Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
- Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
- Increased Necromancy Conduit base duration from 4 to 6 seconds.
- Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.
PvP Only: Ranged weapon damage calculation update
- Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
- Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
- Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
- Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.
Misc Changes & Bug Fixes
- The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
- Added Parry to focus spec restriction list.
- Increased PvP spell damage increase cap to 20%.
- Focus spec spell damage increase cap reduced from 30% to 25%.
- Splintering weapon proc no longer triggers when performing Disarm.
- Supernova potions now activate after a half second delay at the user location.
- Reduced Chivalry Mastery ability Holy Fist cast speed from 2.25 to 1.5 seconds, increased Holy Fist mana cost from 40 to 50, and Holy Fist now ignores faster casting.
- Increased Throwing Called Shot mana cost from 20 to 40.
- Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
- All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
- Newly created inscription guaranteed spellbook improvement talisman will now provide +crafting success and +exceptional chance bonuses.
- Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
- Full aprons can now be altered into gargish half aprons.
- Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
- Added the gingerbread cookie recipe to the cooking BOD rewards.
- Added the runic atlas recipe to the inscription BOD rewards.
- Adjusted World Tree tile art.
- Shrine of Wisdom now displays correctly in the enhanced client map.
- Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.
Classic Client Updates
- Added the following game window sizes:
- 1024×768
- 1152×864
- 1280×720
- Increased display radius from 18 to 24 tiles.
- Fixed classic crash related to weather effects
Enhanced Client Updates
- Increased display radius from 18 to 24 tiles.
- Fixed enhanced client crash when spellbooks are hidden.