Spell Damage Increase
Spell Damage Increase (SDI) is an item property that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for PvP, the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry and Spellweaving. For PvE there is no cap on spell damage, so pack it on.
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 12% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).
Qualifiers
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.
Calculating Spell Damage
- A character's skill level of evaluating intelligence is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
- The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
- The next factor is the inscription Skill bonus. This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription. This is a 10% increase in the base damage for Magery Spells.
- Spellweaving spells Arcane Empowerment and Reaper Form can also increase spell damage.
- And finally, factor in any SDI imparted from items.
SDI Items
Both rings and bracelets can possess SDI.
Weapons
- Breath of the Dead 5%
- Grim Reaper's Scythe 5%
- Rune Blade of Knowledge 5% (fixed stat, runics may have higher amounts)
- Staff of Power 5%
Armor/Neckware
- Elven Leafweave 15% (total from 4 pieces)
- Greymist Armor 8% (2% per from 4 pieces)
- Wizard's Crystal Reading Glasses 15%
- Treasures and Trinkets Reading Glasses 10%
- Hat of the Magi 10%
- Crown of Tal'Keesh 10%
- Crown of Arcane Temperament 8%
- Kasa of the Raj-In 12%
- Pendant of the Magi 5%
- Protector of the Battle Mage 5%
- Midnight Bracers 10%
- Spell Woven Britches 10%
- Enchanted Kelp Woven Leggings 8%
- Cloak Of Death 3%
- Ranger's Cloak of Augmentation 3%
Books
- Conjurer's Grimoire 15%
- Mage Inscribed Spellbooks up to 9% (?)
- Scrapper's Compendium 25%
- Tome of Lost Knowledge 15%
- War of Shadows Invasion Spellbooks up to 30%
Rings
- Crystalline Ring 20%
- Ecru Citrine Ring (random, max seen 8%)
Talismans
Maximum Possible SDI
As of November of 2011, the maximum Spell Damage Increase from equipment is 124%, which is constituted from the following:
- Spell Woven Britches 10%,
- Crystalline Ring 20%,
- (A maximum) Bracelet from the new Random Magic Item Generation System 18%,
- Wizard's Crystal Reading Glasses 15%,
- Midnight Bracers 10%,
- Pendant of the Magi 5%,
- (A maximum) War of Shadows Magery Spellbook 30%,
- Cloak Of Death 3%
- Mana Phasing Orb 5%
- Ranger's Cloak of Augmentation 3%
- Protector of the Battle Mage 5%
Imbuing
The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):
- 5 Enchanted Essence
- 10 Emerald
- 10 Crystal Shards