Character Creation: Class

Revision as of 13:04, 1 September 2009 by Krilon Bane (Talk | contribs) (Classes)

You enter your account username and password for the first time. You select your server and the immediate text is displayed above a selection menu...

"Choose a Trade for Your Character"

When you first create a character, the first thing you must do is choose the profession or class your character will be involved in. Their is a variety of choices but the shown choices are as follows:

As you can see, there are 6 class choices and 1 profession choice. If you do not know how to create a suitable template, then select one of the 7 pre-made choices. If you have a good knowledge of how to use and create a suitable template or wish to be something other than the 7 shown above, then choose the last selection on the list, Advanced.

Many professions and classes can be found here and much of them are intertwined together to make a more genuine character that is different from most other characters in the Ultima universe. However, the following will give you an example of a basic template for "singularity" professions and classes (meaning none of the following will have "2-in-1" classes or professions and are meant for beginner or ideally experimental purposes).

Classes

Their are two main different Combat types to choose from. They aren't the only choices, but all combat and magical styled divination spawn from these two accordingly.

Warrior

The class of the warrior is the most basic (and sometimes underused) combatant in all of Ultima. However, they strike a very prominent amount of skill use and, with the right equipment and thought out strategy, can be seen at lethal opponents on the front lines of combat. Their are two types of warriors: Melee & Ranged. While the Melee attacks will seem more frequent and potent than the ranged combatant, they have an uneasy weakness to paralyzing blows/spells or major fatigue and must rely on close quarters for connecting strikes. The Ranged class can hit these opponents even while in a paralyzed position. However, they lack the ability to run and attack and must concentrate on little to no movement on releasing arrows. the basic and/or mandatory skills for becoming a Warrior is shown below:

Any Defensive skills (such as parry or resisting spells) or complimentary combat skills (lumberjacking for axe warriors, anatomy for increased healing and damage) are very prominent extras for any warrior to have but the only real things a warrior needs is a weapon skill and a healing method (However, you will not get far with these skills alone).

Combat Templates

These are Templates for different types of characters within the Combat Field. These are shown below:

Coming soon...

Mage

Sometimes called "Wizards", these magical beings use the aid of mysterious magic to aid them. The Mage is very intelligent and uses much of his mind to cast his most profound spells. They can use any element against their foes, making sure to harm them at their weakest resists. The mage is hard to beat but can be very expensive with the cost of reagents. However, the mage is one of the most dominant (and overused) player choice in the realm of UO. Do not underestimate these gifted beings. The basic and/or mandatory skills for becoming a mage is shown below:

Any Defensive skills (such as resisting spells) or complimentary magic skills (Evaluation Intelligence for increasing spell potential, or Inscription for up to 10% increased spell damage) are very prominent extras for any mage to have but the only real things a mage needs is the magery skill (or any other magic) and a mana regeneration ability (However, you will not get far with these skills alone).

Magic Templates

These are Templates for different types of characters within the Magic Field. These are shown below: (Note: The Bard is considered to have magical effects from its beautiful melodic tunes).

Coming soon...