Axe
Axe |
Weight: 4 Stones |
Physical Damage 100% |
Weapon Damage 14 - 17 |
Weapon Speed 3s |
Strength Requirement 35 |
Two-Handed Weapon |
Skill Required: Swordsmanship |
Durability: 36 (min) - 48 (max) |
This page deals with specific information concerning the Axe item. See here for general information concerning all Axe class weapons, or here for Axe items craftable by a smith.
The Axe is a Two-Handed Weapon for Swordsmanship practitioners.
It is also within the Axes category of weapons; grandmaster lumberjacks receive a 10% Damage Increase with the use of such weapons. It can be used on trees to make logs; on House Addons to return them to their deeded form; and on corpses to produce feathers, hides, raw birds, raw ribs, scales, and wool.
They are crafted by blacksmiths, and can be recycled using a Salvage Bag or smith tool. To perform either action your character must be standing near an anvil and forge. Smelting provides a better return if you have a high level of mining.
Weapons that are exceptionally crafted will receive a Damage Increase bonus that is further boosted by your character's Arms Lore skill. Runic Tools, Imbuing or Runic Re-Forging can be used to add additional Item Properties, making for a far more powerful weapon.
Items retain the color of the material from which they are made. Crafted versions can have their durability increased, via Powder of Fortifying, to a maximum of 255 and can be dyed with Pigments of Tokuno or Natural Dyes. If crafted exceptionally by a GM+ crafter they can hold their maker's mark.
Special Moves | ||
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Primary | Crushing Blow | |
Secondary | Dismount |
Crafting
Crafting the Blacksmithy item Axe | ||||
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Minimum Skill Requirements | Components | Success Chances | ||
34.2 Blacksmithy |
|
120.0 skill = 100% | ||
Exceptional Chances | ||||
120.0 skill = 100% | ||||
Additional Notes | ||||
This item may hold it's Maker's Mark. The item retains the color of the material used. |