Difference between revisions of "Animal Training"
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*Magical Abilities allow you to give the pet magical abilities in one of the [[Spell Schools]], skills or [[Skill Masterys]]. | *Magical Abilities allow you to give the pet magical abilities in one of the [[Spell Schools]], skills or [[Skill Masterys]]. | ||
− | *Special Abilities allow you to give them pet only special abilities. | + | *Special Abilities allow you to give them pet only special abilities. <--- where is this, cause I dont see it on my pet. |
*Special Moves allow you to give the pet special moves, the same as found on weapon [[special moves]]. | *Special Moves allow you to give the pet special moves, the same as found on weapon [[special moves]]. | ||
*Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area. | *Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area. |
Revision as of 00:47, 16 September 2017
This article or section needs to be expanded upon with more information. Please add to it if you have knowledge. For more information see UOGuide:Introduction. |
With the addition of Publish 97 tameable animals can now be trained with special ability's or have their skills and stats modified in addition to the traditional Pet Training. Animal training can be done at any time in the pets life weather is freshly tamed or fully trained with maximum skills and stats. the only exception is 5 slot pets as these are considered to already be at maximum strength. Pets also now receive a special pet training power hour beginning when the pet first gains in its training progress, increasing the amount of training progress the pet normally receives from the target. The Discovering Animal Training Quest taken from any Animal Trainer NPC often found in the city stables will explain how to begin this process and will reward the character with the Title “Ethologist.”
Restricted Pets
Some creatures are restricted from the new Animal training system. they are:
- Battle Chicken Lizard
- Chicken Lizard
- Swamp Dragon
- Paroxysmus' Swamp Dragon
- Grizzled Mare
- Albino Squirrel
- Imprisoned Dog
Creature Classification
Some abilities can only be taught to creatures with a certain classification to see Tameables for a list. there is 6 different classifications.
- Magical
- Necromantic
- Sticky Skin
- Clawed
- Tailed
- Insectoid
Individual Attribute Caps
- Strength: 700
- Intelligence: 700
- Dexterity: 150
- Hit Points: 1100
- Stamina: 150
- Mana: 1500
- Hit Point Regeneration: 20
- Stamina Regeneration: 30
- Mana Regeneration: 30
- Individual Resists: 80
- Total Resists: 365
Base Damage
Base damage per second is capped based on slot level, the maximum of 22 only being attainable when options are applied to a 4 slot pet, raising it to 5 slot. You can only raise the minimum base damage not the maximum.
- 1 slot raising to 2: 8
- 2 slot raising to 3: 13
- 3 slot raising to 4: 17
- 4 slot raising to 5: 22
Base damage per second of 22 will show on the pet’s animal lore gump as base damage 24 – 33
Increased Skill Caps
You can now increase a Pets Skill Caps to 105, 110, 115 or 120 with power scrolls.
You must have the relevant Power scroll in your backpack to increase the pets skill cap when upgrading your pet.
The pets skill caps are broken into 2 categories, Magic and Combat.
Magic Skill Caps
- Magery - 200 Training Points from GM to 120 power scroll
- Evaluate Intelligence - 200 Training Points from GM to 120 power scroll
- Magic Resistance - 20 Training Points from GM to 120 power scroll
- Meditation - 20 Training Points from GM to 120 power scroll
- Focus - 20 Training Points from GM to 120 power scroll
- Necromancy
- Spirit Speak
- Spellweaving
- Mysticism
- Chivalry
- Discordance
- Ninjitsu
- Bushido
Combat Skill Caps
- Wrestling - 200 Training Points from GM to 120 power scroll
- Tactics - 200 Training Points from GM to 120 power scroll
- Anatomy - 20 Training Points from GM to 120 power scroll
- Parrying - 20 Training Points from GM to 120 power scroll
- Healing - 20 Training Points from GM to 120 power scroll
Skills with no Power Scrolls
These skills don't have power scrolls and so can not be raised any higher then when the pet was tamed EG: Rune Beetle can be tamed with 120+ Poisoning skill, but other creatures that you add the poisoning skill to can't raise above GM skill as there is no power scrolls for poisoning.
Animal Training Abilities
There are four categories from which you may select abilities which will enhance your pet’s fighting capabilities.
- Magical Abilities allow you to give the pet magical abilities in one of the Spell Schools, skills or Skill Masterys.
- Special Abilities allow you to give them pet only special abilities. <--- where is this, cause I dont see it on my pet.
- Special Moves allow you to give the pet special moves, the same as found on weapon special moves.
- Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area.
Your Pet may only have a total of 3 options from 5 possibilities over the four categories:
- 1 Magical Ability
- 1 Special Ability
- 2 Special Moves
- 1 Area Effect
Magical Abilities
Note: Selecting any new Magical Ability will replace any existing magical ability the pet may have.
- Discordance
- Magery
- Necromancy
- Spellweaving
- Mysticism
- Chivalry
- Magery Mastery
- Necromage
- Bushido
- Also gives special move Whirlwind Attack.
- Only Magical Classification creatures native to the Tokuno Islands are capable of learning Bushido abilities.
- Ninjitsu
- Also give creature GM Hiding
- Only Magical Classification creatures native to the Tokuno Islands are capable of learning Ninjitsu abilities.
- Poisoning
- All pets including non magical classification pets may learn poisoning this also unlocks other abilities to pick from the Area of Effect and Special Ability list
The magical abilities listed below will require all available ability choices, choosing one of these will disallow the choice of a special ability, special move and area effect ability.
- Piercing
- Trains the creature in the Bleed, Armor Ignore, and Paralyzing Blow special moves.
- Also trains the creature in the Pierce & Thrust Skill Mastery abilities.
- Bashing
- Trains the creature in the Disarm and Paralyzing Blow special moves.
- Also trains the creature in the Heightened Senses & Shield Bash Skill Mastery abilities.
- Slashing
- Trains the creature in the Nerve Strike, Armor Ignore, and Disarm special moves.
- Also trains the creature in the Focused Eye & Onslaught Skill Mastery abilities
- Battle Defense
- Trains the creature in the Mortal Strike, Concussion Blow, and Disarm special moves.
- Also trains the creature in the Toughness & Stagger Skill Mastery abilities
- Wrestle Mastery
- Trains the creature in the Disarm and Paralyzing Blow special moves.
- Also trains the creature in the Knockout & Rampage Skill Mastery abilities.
Special Abilities
- Angry Fire
- Causes the creature to deliver devastating fire attacks.
- Conductive Blast
- Causes reduction to a target’s energy resistance.
- Dragon Breath
- Causes the creature to deliver devastating fire damage based on its target’s health.
- Only available to tameable creature with the classification Magical.
- Grasping Claw
- Causes the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
- Only available to tameable creature with the classification Clawed.
- Inferno
- Causes the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
- Lightning Force
- Causes the creature to attack with energy damage.
- Mana Drain
- Causes the creature to drain the mana of all nearby targets.
- Raging Breath
- Causes the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
- Repel
- Causes all incoming damage to be reflected at the attacker.
- Searing Wounds
- Causes the creature to sear attackers resulting in a reduction in the effect of healing.
- Steal Life
- Causes the creature to attack with energy damage that will convert some of that damage back to health over time.
- Rune Corruption
- Causes reduction to a target’s damage resistances.
- Only available to tameable creature with the classification Insectoid.
- Life Leech
- Causes the creature to leech life when attacking.
- Only available to tameable creature with the classification Necromantic.
- Sticky Skin
- Causes a reduction in attack speed to attackers.
- Only available to tameable creature with the classification Sticky Skin.
- Tail Swipe
- Causes the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
- Only available to tameable creature with the classification Tailed.
Special Moves
With the exception of Cold Wind and Frenzied Whirlwind these moves are the same as the players special moves.
- Cold Wind - 100 Training Points.
- Nerve Strike - 500 Training Points. Also gives pet the Bushido Skill but not the moves.
- Talon Strike - 500 Training Points. Also gives pet the Ninjitsu Skill but not the moves.
- Psychic Attack - 100 Training Points.
- Armor Ignore - 100 Training Points.
- Armor Pierce - 100 Training Points.
- Bladeweave - 100 Training Points.
- Bleed - 100 Training Points.
- Block - 500 Training Points. Also gives pet the Bushido Skill but not the moves.
- Concussion Blow - 100 Training Points.
- Crushing Blow - 100 Training Points.
- Dismount - 100 Training Points.
- Feint - 500 Training Points. Also gives pet the Bushido Skill but not the moves.
- Force of Nature - 100 Training Points.
- Frenzied Whirlwind - 500 Training Points. Also gives pet the Ninjitsu Skill but not the moves.
- Mortal Strike - 100 Training Points.
- Paralyzing Blow - 100 Training Points.
- Whirlwind Attack
- Only given to creatures who pick the Bushido Magical ability.
- Disarm
- Only given to creatures by picking one for the 4 Magical masteries Wrestle Mastery, Battle Defense, Slashing and Bashing
Area Effect Abilities
- Aura of Energy
- Causes energy damage to nearby targets.
- Explosive Goo
- Causes a fiery spray on nearby victims causing energy damage
- Essence of Earth
- Causes physical damage to nearby targets.
Requires the creature to know the Poisoning skill.
- Aura of Nausea
- Causes nearby targets to suffer a reduction in swing speed, hit chance, defense chance and faster casting.
- Poison Breath
- Causes lethal poison to nearby targets.
- Essence of Disease
- Causes poison damage to nearby targets.