Difference between revisions of "Doom"

(New page: '''Note: The main reason for going to the Dungeon Doom is to enter the Doom Gauntlet and obtain artifacts. Therefore, as initially written this article will focus on the Gauntlet. I ...)
 
 
(45 intermediate revisions by 13 users not shown)
Line 1: Line 1:
'''Note: The main reason for going to the Dungeon Doom is to enter the Doom Gauntlet and obtain [[artifacts]]. Therefore, as initially written this article will focus on the Gauntlet.  I will leave it to others to go into more detail about "Level One" of Doom, which is a fascinating dungeon in its own right.'''
+
{{tocright}}
 +
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].
  
=== Introduction ===
+
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.
This is a guide to the basics of survival and victory in the Doom Gauntlet.  
+
  
Outside of Champion Spawns in Felucca, the Doom Gauntlet (despite its risks and the extremely random nature of the rewards it offers) is the best way to get rich in the game.
+
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.
  
Your 3 best friends in the Doom Gauntlet are [[Luck]] (as in the game mechanic of Luck), fortune (referring to “real” luck), and persistence (the Doom Gauntlet must be done again and again and again to have the best chance at reaping the rewards).
+
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.
  
 +
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a "show piece" of late.
  
=== Getting There ===
+
See [[Daemon Bone Guide]] about how to collect Daemon Bone
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning the Boatman, Chyloth by ringing the bell to be found at the shore of the lake, and then giving him a golden skull.
+
  
The golden skull is obtained by doing the quest of Victoria the Sorceress, an NPC that is located at the center of the main part of the dungeon. She will ask you to obtain and bring to her 1,000 daemon bones.  She will then summon a [[Bone Daemon]].  You will be awarded the skull upon his death.
+
==Gauntlet==
 +
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants.  
  
Ring the bell by double clicking it, and then drop the golden skull on the boatman. If you do not hand the skull to the boatman in time, he will flamestrike you and then summon a [[skeletal dragon]] to kill you. The skeletal dragon is a hard fight.
+
===Crossing===
 +
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.
  
Once you cross the lake, you will appear on a beach. Note the moongate to the north; this is how you exit, and it is also where you lure the Dark Fathers to kill them.
+
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.
  
Proceed south from the beach, through a wide corridor. On the eastern wall, if you look close enough, about midway through you can find a secret door to the “hidden mage shop.” This shop is sometimes a (relatively) safe place to log out and is a convenient (if expensive) way to replenish many, but not all, of your supplies if you run low.
+
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.
  
You will eventually come to a large room. There are several smaller rooms attached to the large room. The series of rooms each contains a different kind of monster. You must defeat each group of monster in sequence. Proceed due east for “Room One.” Then, you proceed clockwise from room to room.
+
===Layout===
 +
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.
 +
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance<br>Click to enlarge]]
 +
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.
  
Also please note that to the west, north of “Room Five,” there is an ankh, right near a locked room. As a ghost, you can pass through this room into the “hidden healer shop.” Therein, you can be resurrected for 5,000 gold pieces.
+
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.
  
=== The Lesser Bosses ===
+
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.
The various creatures in the rooms do not have too much in common, but they all cast necromancers spells and they all hit hard.
+
  
Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer.
+
===Lesser Bosses===
 +
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.
  
Room One:
+
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.
Darknight Creepers
+
Undead slayer type
+
Vulnerable to physical
+
Immune to cold
+
  
Room Two:
+
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.
Flesh Renderers
+
[[Image:doom-gauntle.png|thumb|700px|left|Gauntlet Room Bosses<br>Click to enlarge]]
No slayer type
+
{| border="1" cellpadding="5" cellspacing="0"
Very fast
+
! style="background-color:#9f3215; color:#FFFFFF;" | Room
Vulnerable to cold and fire
+
! style="background-color:#9f3215; color:#FFFFFF;" | Boss Name
They dismount players
+
! style="background-color:#9f3215; color:#FFFFFF;" | Images
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Slayer
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Vulnerable to
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Strong Against
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Special Abilities
 +
|-
 +
| '''One''' ''(east)''
 +
| [[Darknight Creeper]]
 +
| [[Image:Darknight_Creeper.png|thumb|150px|<br>Click to enlarge]]
 +
| [[Undead Slayer|Undead]]
 +
| Fire & Physical
 +
| Cold & Poison
 +
|
 +
|-
 +
| '''Two''' ''(southeast)''
 +
| [[Fleshrenderer]]
 +
| [[Image:Fleshrenderer.png|thumb|150px|<br>Click to enlarge]]
 +
| None
 +
| Cold & Fire
 +
| Physical & Poison
 +
| [[Dismount]] Attack, Extremely fast moving
 +
|-
 +
| '''Three''' ''(south)''
 +
| [[Impaler]]
 +
| [[Image:Impaler.png|thumb|150px|<br>Click to enlarge]]
 +
| [[Demon Slayer|Demon]]
 +
| Fire & Poison
 +
| Energy & Physical
 +
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]
 +
|-
 +
| '''Four''' ''(southwest)''
 +
| [[Shadow Knight]]
 +
| [[Image:Shadow_Knight.png|thumb|150px|<br>Click to enlarge]]
 +
| [[Undead Slayer|Undead]]
 +
| Energy & Fire
 +
| Physical
 +
| Stealth and Hiding
 +
|-
 +
| '''Five''' ''(west)''
 +
| [[Abyssmal Horror]]
 +
| [[Image:Abyssmal_Horror.png|thumb|150px|<br>Click to enlarge]]
 +
| [[Demon Slayer|Demon]]
 +
| Physical
 +
| Fire & Energy
 +
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]
 +
|}
 +
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.
  
Room Three:
+
===The Dark Father===
Impalers
+
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.
Demon slayer type
+
Not vulnerable to physical (low damage)
+
Susceptible to being poisoned
+
Very dependent upon their special moves; they can mortal strike, bleed, and poison
+
  
Room Four:
+
{| border="1" cellpadding="5" cellspacing="0"
Shadow Knights
+
! style="background-color:#9f3215; color:#FFFFFF;" | Name
Undead slayer type
+
! style="background-color:#9f3215; color:#FFFFFF;" | Images
Vulnerable to energy
+
! style="background-color:#9f3215; color:#FFFFFF;" | Slayer
They stealth; be sure to have a pet “follow” them to make sure you don't lose track of them; their stealthing is nowhere near as annoying or reliable (for them) as it used to be
+
! style="background-color:#9f3215; color:#FFFFFF;" | Vulnerable to
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Special Abilities
 +
|-
 +
| '''[[Dark Father]]'''
 +
| [[Image:Dark_Father.png|thumb|350px|Click to enlarge]]
 +
| [[Demon Slayer|Demon]]
 +
| All damage types
 +
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]
 +
|}
  
Room Five:
+
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].
Abysmal Horrors
+
Demon slayer type
+
VERY vulnerable to physical damage (Earthquake spells for the win)
+
VERY powerful magic spells
+
They adore casting revenants
+
They can, and do, mortal strike
+
  
 +
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.
  
After the 5 rooms are done, the Dark Fathers spawn in the center of the large room.
+
==Artifacts==
 +
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]].  
  
 +
Doom artifacts are available through two different means.
 +
===Stealable===
 +
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).
  
=== The Dark Fathers ===
+
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.
The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.
+
  
They spam necromancer spells. They are particularly fond of casting Blood Oath (which means that if you are carrying a slayer weapon and hit them you will take massive damage from your own hit) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 10% of all direct damage that you do. Mages should therefore stick to summons, such as energy vortexes and earth elementals, rather than doing direct damage. (Warriors of course have no such option.)  Tamers can also be of great use here, as can bards (especially when dealing with the Dark Fathers' summoned [[undead]] minions.)
+
===Boss Artifacts===
 +
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.
  
Sometimes they will throw “Unholy Bones” at their targets. Unless cut up three times with an edged weapon (like you were cutting off hides), these bones will grow into a powerful [[Undead]] creature (generally [[lich lords]] and [[rotting corpses]]).
+
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.
  
Though the so-called “Gate Technique” is no longer as reliable as it once was, it is still the best way to kill the Dark Fathers.
+
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.
  
This involves luring one Dark Father at a time to the beach. Warriors stand directly on the gate (simply refuse when you are asked if you wish to leave the Gauntlet, then you can just stand there on the gate without leaving), or to the West and East of the Gate. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. (Mages should be standing off to the side, summoning creatures, taking care of Undead spawn, and healing and resurrecting.)
 
  
 +
====Previous Drop Systems====
 +
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.
  
=== Getting Artifacts ===
+
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.
Lesser Bosses have a .1% chance of spawning an artifact. The Dark Fathers have about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.
+
  
If you, or anyone in your party, gets looting rights, you have a chance to get an artifact. Thus, there is no penalty at all for not doing direct damage to the Dark Father.
+
==Screenshots==
 +
{|
 +
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]]
 +
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]
 +
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]
 +
|}
  
Once an artifact spawns, it is simply random among characters with looting rights as to who gets it.
+
==See Also==
 +
{{Dungeons}}
  
Artifacts spawn directly into your backpack. You get a message: “For your valor in combating the fallen creature, a special artifact has been bestowed upon you” (or something very close to that). Look for the artifact in your backpack and immediately insure it. Artifacts range in value from about 500 thousand to 35 million gold pieces, and thus should be insured immediately, even before helping a guildmate or party member.
+
[[Category:Dungeons]]
 +
[[Category:Malas]]

Latest revision as of 07:33, 14 February 2017

Doom was added with the Age of Shadows expansion in February 2003. It was the largest and most dangerous dungeon until Stygian Abyss expansion introduced the Stygian Abyss Dungeon.

Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.

Doom is a two-level dungeon. Level Two, detailed below, is known as the Doom Gauntlet. The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet. At the Gauntlet, several artifacts can be obtained.

Every creature on Level One spawns with Daemon Bones as loot. These are used in the quest The Summoning of Victoria the Sorceress, in order to obtain the key to the Doom Gauntlet.

Both levels of Doom also spawn certain artifacts that are obtainable using the stealing skill. These range in value from approximately 5,000 gold pieces to several million. The highest-end of the stealable artifacts are the Blade of the Righteous (which spawns in the Gauntlet, in the healer's room), the Inquisitor's Resolution (which spawns in level one), and the Ruined Painting (which spawns in the Gauntlet, in the hidden mage shop). The Zyronic Claw has been highly prized on some occasions, but appears to be primarily seen as a "show piece" of late.

See Daemon Bone Guide about how to collect Daemon Bone

Gauntlet

Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive Rarity 11 artifacts for slaying its inhabitants.

Crossing

The Doom Gauntlet is the area of the Dungeon Doom (which is located in Malas) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning Chyloth the Ferryman. Locate the Bell of the Dead on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.

He may or may not appear a few seconds later. If Chyloth appears, he will ask for a Golden Skull as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.

If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast Flamestrike and summon a Skeletal Dragon upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.

Layout

The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.

Gauntlet Vendor Shop Entrance
Click to enlarge

From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.

Continuing down the wide corridor lands you in a giant room, large enough to fit the city of Cove. In the center are 6 Pentagrams. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the Dark Fathers will spawn.

Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.

Lesser Bosses

Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.

The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.

Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.

Gauntlet Room Bosses
Click to enlarge
Room Boss Name Images Slayer Vulnerable to Strong Against Special Abilities
One (east) Darknight Creeper

Click to enlarge
Undead Fire & Physical Cold & Poison
Two (southeast) Fleshrenderer

Click to enlarge
None Cold & Fire Physical & Poison Dismount Attack, Extremely fast moving
Three (south) Impaler

Click to enlarge
Demon Fire & Poison Energy & Physical Mortal Strike, Bleed Attack, Deadly Poison
Four (southwest) Shadow Knight

Click to enlarge
Undead Energy & Fire Physical Stealth and Hiding
Five (west) Abyssmal Horror

Click to enlarge
Demon Physical Fire & Energy High Evaluating Intelligence for heavy hitting spells, Mortal Strike

For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.

The Dark Father

Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.

Name Images Slayer Vulnerable to Special Abilities
Dark Father
Click to enlarge
Demon All damage types Whirlwind, Bleed Attack, Unholy Bones

For specific tactics about defeating Dark Fathers click here.

After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.

Artifacts

With the introduction of Doom, a new concept of Artifacts and Rarity were brought to UO. For the first time an item was officially created as a Rare and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break Item Property limitations or even put properties on items where they would not normally be. For example the Spirit of the Totem has 15% Hit Chance Increase.

Doom artifacts are available through two different means.

Stealable

Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 Skull Candle respawns roughly every 30 minutes. The Ruined Painting which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the Lamp Post require some special tricks to reach (see Doom lever puzzle).

When a rarity item is discovered you can acquire it with the Stealing skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.

Boss Artifacts

All bosses located in the Gauntlet area have the chance to drop artifacts as loot. These are known as the Doom Boss Artifacts. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the Ornament of the Magician is unrivaled with its 2 Faster Casting property.

Publish 48 has the most recent changes for this drop system. Players now accumulate points the same way they did during the Treasures of Tokuno event. Each lesser boss and Dark Father that you kill and personally (not through a Party) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having Luck also increases the amount of points you get.

Eventually you will be awarded one of the possible artifacts. It will be placed in your backpack (or Bank Box if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to Insure it immediately.


Previous Drop Systems

The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before Corpse Instancing was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.

During Publish 48 the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.

Screenshots

The Gauntlet center where the Dark Fathers spawn.
Nix rakes in the gold with his popular hidden shoppe.
If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.

See Also