Animal Training
This article or section needs to be expanded upon with more information. Please add to it if you have knowledge. For more information see UOGuide:Introduction. |
With the addition of Publish 97 tameable animals can now be trained with special ability's or have their skills and stats modified in addition to the traditional Pet Training. Animal training can be done at any time in the pets life weather is freshly tamed or fully trained with maximum skills and stats. the only exception is 5 slot pets as these are considered to already be at maximum strength. Pets also now receive a special pet training power hour beginning when the pet first gains in its training progress, increasing the amount of training progress the pet normally receives from the target. The Discovering Animal Training Quest taken from any Animal Trainer NPC often found in the city stables will explain how to begin this process and will reward the character with the Title “Ethologist.”
Restricted Pets
Some creatures are restricted from the new Animal training system. they are:
Creature Classification
Some abilities can only be taught to creatures with a certain classification to see Tameables for a list. there is 6 different classifications.
- Magical
- Necromantic
- Sticky Skin
- Clawed
- Tailed
- Insectoid
Increased Skill Caps
You can now increase a Pets Skill Caps with power scrolls You must have the relevant Power scroll in your backpack to increase the pets skill cap when upgrading your pet. The pets skill caps are broken into 2 categories, Magic and Combat.
Magic Skill Caps
- Magery
- Evaluate Intelligence
- Magic Resistance
- Meditation
- Focus
- Necromancy
- Spirit Speak
- Spellweaving
- Mysticism
- Healing
- Chivalry
- Discordance
Combat Skill Caps
Skills with no Power Scrolls
These skills don't have power scrolls and so can not be raised any higher then when the pet was tamed EG: Rune Beetle can be tamed with 120+ Poisoning skill, but other creatures that you add the poisoning skill to can't raise above GM skill as there is no power scrolls for poisoning.
Animal Training Abilities
There are four categories from which you may select abilities which will enhance your pet’s fighting capabilities.
- Magical Abilities allow you to give the pet magical abilities in one of the Spell Schools, skills or Skill Masterys.
- Special Abilities allow you to give them pet only special abilities.
- Special Moves allow you to give the pet special moves, the same as found on weapon special moves.
- Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area.
Your Pet may only have a total of 3 options from 5 possibilities over the four categories:
- 1 Magical Ability
- 1 Special Ability
- 2 Special Moves
- 1 Area Effect
Magical Abilities
Note: Selecting a new Magical Ability will replace any existing magical ability the pet may have.
The magical abilities listed below will require all available ability choices, choosing one of these will disallow the choice of a special ability, special move or area effect ability.
- Piercing
- Trains the creature in the Bleed, Armor Ignore, and Paralyzing Blow special moves. Also trains the creature in the Pierce & Thrust Skill Mastery abilities.
- Bashing
- Trains the creature in the Disarm and Paralyzing Blow special moves. Also trains the creature in the Heightened Senses & Shield Bash Skill Mastery abilities.
- Slashing
- Trains the creature in the Nerve Strike, Armor Ignore, and Disarm special moves. Also trains the creature in the Focused Eye & Onslaught Skill Mastery abilities
- Battle Defense
- Trains the creature in the Mortal Strike, Concussion Blow, and Disarm special moves. Also trains the creature in the Toughness & Stagger Skill Mastery abilities
- Wrestle Mastery
- Trains the creature in the Disarm and Paralyzing Blow special moves. Also trains the creature in the Knockout & Rampage Skill Mastery abilities.
Special Abilities
- Angry Fire
- Trains the creature in the Angry Fire special ability, causing the creature to deliver devastating fire attacks.
- Conductive Blast
- Trains the creature in the Conductive Blast special ability, causing reduction to a target’s energy resistance.
- Dragon Breath
- Trains the creature in the Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target’s health.
- Only available to tameable creature with the classification Magical.
- Grasping Claw
- Trains the creature in the Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
- Only available to tameable creature with the classification Clawed.
- Inferno
- Trains the creature in the Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
- Lightning Force
- Trains the creature in the Lightning Force special ability, causing the creature to attack with energy damage.
- Mana Drain
- Trains the creature in the Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
- Raging Breath
- Trains the creature in the Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
- Repel
- Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker.
- Searing Wounds
- Trains the creature in the Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
- Steal Life
- Trains the creature in the Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
- Only available to tameable creature with the classification Necromantic.
- Venomous Bite
- Trains the creature in the Venomous Bite special ability, causing the creature to poison all nearby targets.
- Vicious Bite
- Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
- Rune Corruption
- Trains the creature in the Rune Corruption special ability, causing reduction to a target’s damage resistances.
- Life Leech
- Trains the creature in the Life Leech special ability, causing the creature to leech life from incoming damage.
- Sticky Skin
- Trains the creature in the Sticky Skin special ability, causing a reduction in attack speed to attackers.
- Only available to tameable creature with the classification Sticky Skin.
- Tail Swipe
- Trains the creature in the Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
- Only available to tameable creature with the classification Tailed.
Special Moves
With the exception of Cold Wind and Frenzied Whirlwind these moves are the same as the players special moves.
- Cold Wind – causes the creature to breathe an icy wind around targets that causes cold damage over time.
- Nerve Strike - Also gives pet the Bushido Skill
- Whirlwind Attack
- Talon Strike - Also gives pet the Ninjitsu Skill
- Psychic Attack
- Armor Ignore
- Armor Pierce
- Bladeweave
- Bleed
- Block - Also gives pet the Bushido Skill
- Concussion Blow
- Crushing Blow
- Disarm
- Dismount
- Feint - Also gives pet the Bushido Skill
- Force of Nature
- Frenzied Whirlwind - Also gives pet the Ninjitsu Skill
- Mortal Strike
- Paralyzing Blow
Area Effect Abilities
- Aura of Energy
- Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
- Explosive Goo
- Trains the creature in the Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage
- Essence of Earth
- Trains the creature in the Essence of Earth area effect, causing physical damage to nearby targets.
- Aura of Nausea
- Trains the creature in the Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defense chance and faster casting.
- Poison Breath
- Trains the creature in the Poison Breath area effect, causing lethal poison to nearby targets.
- Essence of Disease
- Trains the creature in the Essence of Disease area effect, causing poison damage to nearby targets.