Publish 96
First TC1 Release – 1/19/2017
Second TC1 Release – 1/24/2017
Origin, Izumo & Baja Release – 1/25/2017
Updates Between TC & Origin, Izumo & Baja
Doom Artifact Updates
- The following changes have been made to the new Doom artifacts
- Bow of Infinite Swarms
- Removed Archery Bonus
- Added 50% Hit Mana Leech
- Cuffs of the Archmage
- Increased all resists to 15%
- Added 4 Mana Regeneration
- The Scholar’s Halo
- Increased all resists to 15%
- Increased Spell Damage Increase to 20%
- removed Intelligence Bonus
- Ring of Primal Consumption
- Changed to a bracelet (Title will update with Word Wide release)
- Increased Luck to 200
- Increased all resists to 20%
- Britches of Warding
- Added 8 Lower Mana Cost
- Changed Random Eater to 9%
- The Deceiver
- Added 20% Hit Lower Defense
- Added 20% Hit Lower Attack
- removed Defense Chance Increase
- removed Hit Chance Increase
- Added Hit Stamina Leech 30%
- Gloves of Feudal Grip
- Increased all resists to 15%
- removed Luck
- Increased Strength Bonus to 8
- removed Defense Chance Increase
- removed Eater
- removed SA entitlement requirement
- added Hit Point Regeneration 3
- added Mana Regeneration 3
- Glenda
- Removed Hit Mana Drain
- added 20 Hit Mana Leech
- Bow of Infinite Swarms
Misc Changes & Bug Fixes
- Increased drop rate of Tribal Berries on various Savage mobs.
- “Green Tea” has been renamed to “Basket of Green Tea” to differentiate it from the craftable ingredient.
- Basket of Green Tea now weigh 1 stone and will stack. This only applies to newly purchased Baskets, old baskets will not stack with new Baskets.
- Innkeepers in Zento will now stock 1000 Baskets of Green tea.
- Increased the number of Innkeepers that spawn in the Zento Inn to 3.
Updates between first & second TC1 release
- Fixed issue where doors in the gauntlet could be destroyed by creature AI.
- The following new Doom artifacts have been removed as craftables and will now be available as direct drops,
- Doom Drops have been refactored and the following are now available as equal drops from the Guaranteed Reward System
- Hat of the Magi
- Staff of the Magi
- Ring of the Elements
- Gauntlets of Nobility
- Leggings of Bane
- Glenda
- Bow of Infinite Swarms
- The Deceiver
- The Scholar’s Halo
- A recipe for a new craftable doom artifact including the Britches of Warding, Gloves of Feudal Grip, Cuffs of the Archmage, and the Ring of Primal Consumption
- A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties.
- A random legacy Doom artifact not listed above. All legacy doom artifacts have been condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
- All Artisan Festivals will be cleaned up, and Town Crier messages related to the Artisan Festival will be removed.
- Resolved issue where Magery mastery ability Death Ray was uninterruptible.
- Resolved issue where Chivalry mastery ability Rejuvenate was uninterruptible.
- Resolved issues where Unbaked Fruit Pie, Unbaked Peach Cobbler, Muffins, and Sweet Cocoa Butter BODs could not be exceptional or be bribed up to exceptional.
Classic Client Updates
- Fixed an issue where approaching names would not display properly in the Classic Client.
- Resolved a crash in the Classic Client when selecting a full screen resolution that is less than the gameplay window size.
- Resolved an issue where some block tiles were not the correct height, which could cause collision and rubber banding issues.
- Fixed issue where the evening gown was not displaying the correct gump art.
- The circle of transparency is now centered when game window size is changed.
- We are working to resolve the issue with new gameplay window resolutions when using Korean language support.
Dungeon Doom Update
- The Fleshrenderer, Darknight Creeper, Impaler, Shadow Knight, and Abyssmal Horror have updated AIs, stats, and skills.
- New Artifact Recipes have been added to the Doom Reward System.
- New crafting ingredient added to the Dark Father – Blood of the Dark Father
- New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.
- Blacksmithy – 5% success at 120 Blacksmithy skill
- Britches of Warding - Chainmail Leggings/Gargish Platemail Leggings
- 18 ingots (5-9 Loss on Failure)
- 1 Leggings of Bane (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Turquoise (1-2 Loss on Failure)
- Gloves of Feudal Grip - Dragon Gloves/Gargish Platemail Kilt
- 16 dragon scale (4-8 Loss on Failure)
- 1 Gauntlets of Nobility (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Blue Diamonds (1-2 Loss on Failure)
- Britches of Warding - Chainmail Leggings/Gargish Platemail Leggings
- Fletching – 5% success at 100 Fletching Skill
- Bow of Infinite Swarms - Composite Bow/Soul Glaive
- 7 boards (2-4 Loss on Failure)
- 1 Dryad Bow (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Ecru Citrine (1-2 Loss on Failure)
- Bow of Infinite Swarms - Composite Bow/Soul Glaive
- Tailoring – 5% success at 120 Tailoring Skill
- Cuffs of the Archmage - Bone Arms/Gargish Stone Arms
- 8 cut cloth (2-4 Loss on Failure)
- 1 Midnight Bracers (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 Dark Sapphire (1-2 Loss on Failure)
- Cuffs of the Archmage - Bone Arms/Gargish Stone Arms
- Tinkering – 5% Success at 100 Tinkering Skill
- Ring of Primal Consumption - Ring
- 3 ingots (1-3 Loss on Failure)
- 1 Ring of the Elements (0 Loss on Failure)
- 5 Blood of the Dark Father (1-3 Loss on Failure)
- 4 White Pearl (1-2 Loss on Failure)
- Ring of Primal Consumption - Ring
New Weapon Properties
- Bone Breaker Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions.
- Will not trigger effect the same time when used with special moves.
- While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to trigger the stamina drain. This also will not trigger effect the same time when used with special moves.
- Damage bonus consumes 30 mana and is influenced by Lower Mana Cost
- Victims receive a 60 second immunity from Bone Breaker
- Swarm Items with this property have a chance to trigger a swarm of insects on their targets, causing physical damage over time until target takes fire damage or equips a torch.
- Will not trigger effect the same time when used with special moves.
- Sparks Items with this property have a chance to trigger devastating energy sparks on their targets, causing energy damage over time.
- Will not trigger effect the same time when used with special moves.
- Any post-resist damage done to a target is given back to the attacker as mana.
- The effect is doubled on monsters.
Combat Updates
Weapon Special Move Update
- Increased Moving Shot’s hit chance penalty.
- Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
- PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
- Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
- Increased special move Block duration from 3 to 6 seconds.
- Decreased Double Shot mana cost from 35 to 30.
- 30 Tactics & 70 Weapon Skill are required for Primary Moves
- 60 Tactics & 90 Weapon Skill are required for Secondary Moves
Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts
- This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.
- Level 1 provides +5 Hit Chance Increase
- Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase
- Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase, +5 Strength Bonus, and +5% Damage Bonus
Mysticism Update
- Updated Hail Storm damage distribution to mimic chain lightning.
- Fixed issue where Sleep was not using its base duration time of 2 seconds.
- Initial Spell Plague damage is now modified by SDI etc.
- Fixed issue where Spell Plague didn’t use modified magic resist.
- Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast.
- Reduced casting time of Nether Blast from 2.25 to 2 seconds.
- Increased Hail Storm mana cost from 40 to 50.
Necromancy Update
- Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
- Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
- Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
- Increased Necromancy mastery ability Conduit base duration from 4 to 6 seconds.
- Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.
PvP Only: Ranged weapon damage calculation update
- Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
- Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
- Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
- Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.
Misc Changes & Bug Fixes
- The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
- Added Parry to focus spec restriction list.
- Increased PvP spell damage increase cap to 20%.
- Focus spec spell damage increase cap reduced from 30% to 25%.
- Splintering Weapon effect no longer triggers when performing Disarm.
- Supernova Potions now activate after a half second delay at the user location.
- Reduced Chivalry Mastery ability Holy Fist cast speed from 2.25 to 1.5 seconds, increased Holy Fist mana cost from 40 to 50, and Holy Fist now ignores faster casting.
- Increased Throwing Called Shot mana cost from 20 to 40.
- Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
- All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
- Newly created inscription Guaranteed Spellbook Improvement Talisman will now provide +crafting success and +exceptional chance bonuses.
- Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
- Full Aprons can now be altered into Gargish Half Aprons.
- Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
- Added the Gingerbread Cookie recipe to the cooking BOD rewards.
- Added the Runic Atlas recipe to the inscription BOD rewards.
- Adjusted World Tree tile art.
- Shrine of Wisdom now displays correctly in the enhanced client map.
- Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.
Classic Client Updates
- Added the following game window sizes:
- 1024×768
- 1152×864
- 1280×720
- Increased display radius from 18 to 24 tiles.
- Fixed classic crash related to weather effects
Enhanced Client Updates
- Increased display radius from 18 to 24 tiles.
- Fixed enhanced client crash when spellbooks are hidden.