Difference between revisions of "Glassblowing"
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− | [[File:Sand.png|frame | + | [[File:Sand.png|frame|Sand]] |
− | [[File:Blowpipe.gif|frame | + | [[File:Blowpipe.gif|frame|Blowpipe]] |
− | '''Glassblowing''' is a [[skill]] that can only be learned by Grandmaster [[Alchemy|Alchemists]]. Learning the art of glassblowing does not cost any skill points, and has no effect on a character's skill cap. | + | '''Glassblowing''' is a [[skill]] that can only be learned by [[Grandmaster]] [[Alchemy|Alchemists]]. Learning the art of glassblowing does not cost any skill points, and has no effect on a character's skill cap. |
+ | To learn how to [[crafting|craft]] glass an Alchemist must read the book "[[Crafting Glass with Glassblowing]]", which can be purchased from the [[Gargoyle]] Alchemist [[NPC]] located in the alchemy shop in the [[Royal City]] in [[Ter Mur]]. The book costs 10,637 gold and is consumed once read. | ||
− | To | + | To create glass items, the [[Resources|resource]] [[sand]] and a [[Blow Pipe]] is needed. The tools can be purchased from the same NPC in the Royal City. Costing only a few gold pieces each, they wear out, just like [[Pickaxe]]s and [[Shovel]]s. Sand is obtained by [[Mining]]. A glassblower must be near a [[forge]] to craft glass items. |
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==Craftables== | ==Craftables== | ||
{{Glassblowing Craftables}} | {{Glassblowing Craftables}} | ||
==See also== | ==See also== | ||
− | * [[Sand | + | * [[Find Glass-Quality Sand]] |
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{{Skills}} | {{Skills}} | ||
[[Category:Alchemy]] | [[Category:Alchemy]] | ||
+ | [[Category:Glassblowing| ]] |
Latest revision as of 08:19, 27 May 2012
Glassblowing is a skill that can only be learned by Grandmaster Alchemists. Learning the art of glassblowing does not cost any skill points, and has no effect on a character's skill cap.
To learn how to craft glass an Alchemist must read the book "Crafting Glass with Glassblowing", which can be purchased from the Gargoyle Alchemist NPC located in the alchemy shop in the Royal City in Ter Mur. The book costs 10,637 gold and is consumed once read.
To create glass items, the resource sand and a Blow Pipe is needed. The tools can be purchased from the same NPC in the Royal City. Costing only a few gold pieces each, they wear out, just like Pickaxes and Shovels. Sand is obtained by Mining. A glassblower must be near a forge to craft glass items.
Craftables
- Some glass items created by glassblowers can be changed in color by using an Interior Decorator tool on them.
Weapons | ||||
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Picture | Glassblowing Item | Sand | Success | Remarks |
Glass Sword | 14 | 90% | May hold its maker's mark.
Requires the Stygian Abyss expansion | |
Glass Staff | 10 | 95% | May hold its maker's mark.
Requires the Stygian Abyss expansion. | |
Miscellaneous | ||||
Picture | Glassblowing Item | Sand | Success | Remarks |
Empty Bottle | 1 | 95% | For Potions | |
Small Flask | 2 | 95% | Changes color and direction when turned. | |
Medium Flask | 3 | 95% | Changes color when turned. | |
Curved Flask | 3 | 95% | Changes color and direction when turned. | |
Large Flask 1 | 4 | 85% | Changes color when turned. | |
Large Flask 2 | 5 | 80% | Changes color when turned. | |
Bubbling Blue Flask | 5 | 80% | ||
Bubbling Purple Flask | 5 | 80% | ||
Bubbling Red Flask | 7 | 80% | ||
Empty Vials | 8 | 70% | Can be turned with an Interior Decorator. | |
Full Vials | 8 | 70% | Can be turned with an Interior Decorator. | |
Spinning Hourglass | 10 | 50% | The Interior Decorator will stop or start it. | |
Empty Oil Flask | 5 | 60% | ||
Workable Glass | 10 | 55% | ||
Hollow Prism | 8 | 50% | Used in making a Runed Prism. | |
Ter-Mur Style Floor Mirror | 20 | 50% | Can be turned with an Interior Decorator.
Requires the Stygian Abyss expansion. | |
Ter-Mur Style Wall Mirror | 10 | 60% | Can be turned with an Interior Decorator.
Requires the Stygian Abyss expansion. | |
Soulstone Fragment | - | 60% | Requires 2 Crystal Granules and 2 Void Essence | |
Empty Venom Vial | 1 | 95% | Requires the Stygian Abyss expansion. |
See also
Skills | |
---|---|
Bardic |
Discordance • Enticement (Removed) • Musicianship • Peacemaking • Provocation |
Combat |
Anatomy • Archery • Bushido • Fencing • Focus • Healing • Mace Fighting • Ninjitsu • Parrying • Poisoning • Swordsmanship • Tactics • Throwing • Wrestling |
Crafting |
Alchemy • Arms Lore • Basket weaving • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Glassblowing • Imbuing • Inscription • Masonry • Tailoring • Tinkering |
Creatures | |
Magical |
Chivalry • Evaluating Intelligence • Magery • Meditation • Mysticism • Necromancy • Resisting Spells • Spellweaving • Spirit Speak |
Miscellaneous |
Begging • Camping • Forensic Evaluation • Item Identification • Taste Identification |
Resource Gathering | |
Rogue |
Detecting Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth • Tracking |