Difference between revisions of "Inscription"

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==References==
 
==References==
* [http://guide.uo.com/skill_23.html Inscription page on UO.com]
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* [https://uo.com/wiki/ultima-online-wiki/skills/inscription/ Inscription page on UO.com]
 
* Parts of this page was taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=425 OnlineGameTrader.net]
 
* Parts of this page was taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=425 OnlineGameTrader.net]
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 19:33, 2 August 2017

Flag inscription.gif

Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful magical scrolls.

In order to copy a spell to Scroll form, you need to be carrying a spellbook which already contains that spell. When a scribe crafts a spellbook there is a chance it will get up to 3 magical properties. These properties can be Faster Casting, Faster Cast Recovery, Lower Mana Cost, Lower Reagent Cost, Mana Increase, Mana Regeneration, Spell Damage Increase, Intelligence Bonus and some mage related Skills(Magery, Eval. Int., Meditation and Resist). All the properties can be up to 80% of the intensity range they normally spawn in. The amount and intensity of the properties on a spellbook depends on your Magery skill. At 80 Magery you can get 1 property, at 90 Magery you can get 2 properties and at 100 Magery you can get 3 properties. At 110 and 120 Magery you can still only get 3 properties, but you will have a higher chance of getting them. Inscription Recipes, however, are required to Craft some such items.

The direct use of Inscription on a standard Book can be used to quickly create an exact copy. Their contents can then be locked with the use of Red Leaves; this process is handy for creating "advertising leaflets" for player run events and auctions.

A GM Scribe gains a +10% Spell Damage Increase to any Magery spells cast and an additional 5% bonus to Casting Focus which can exceed the item cap.

Caster's inscription skill also affects following spells:

  • Protection: Allows you to cast spells without being interrupted.
Lowers physical resistance 15% - (Inscription/20). At GM inscription, Physical lowers 10%.
Lowers resist magic skill 35% - (Inscription/20). At GM Inscription, Resist lowers 30%
Increases spell casting delay. ( Inscription has no effect here )
  • Reactive Armor: Increases Physical Resistance ( +15% + Inscription/20 ) , decreases elemental resistances (-5% each).
With 0 Inscription (+15 , -5 , -5 , -5 ,-5)
At GM Inscription (+20 , -5 ,-5 , -5 , -5)
  • Magic Reflection: Decreases Physical Resistance ( -20% + Inscription/20 ), increases elemental resistances ( +10% each).
With 0 Inscription (-20 , +10 , +10 , +10 , +10 and -5 max physical resist)
At GM Inscription (-15 , +10 , +10 , +10 , +10 and -5 max physical resist)

It should be noted that the Jack of All Trades for humans works as if they had 20 Inscription skill points.

Training

Before training you will need to obtain many thousands of Blank Scrolls and Reagents. Exact numbers will be added in the future. Scribe's Pens are used for all craftables.

Buying scrolls and reagents from vendors is the easiest, and sometimes, the cheapest way to go. You can buy out a particular vendor of their wares, and within 20-30 minutes (it's random) that item will respawn at double the quantity up to a maximum of 999. So in other words, if you stay with it, you could be farming vendors for Blank Scrolls and Reagents and buying 999 of each at a time.

You may also perform the Scribing Arcane Knowledge up to skill level 50 if you stay within the New Haven Mage Library. This will reward you with a Hallowed Spellbook

For a power gaming technique to train this skill see Satyr Trick

Craftables

Item Components Skill Remarks
Scroll Red South.png
Magery Scrolls
1 Blank Scroll
Mana/Reagents equal to those required to cast the spell.
Varies See Scrolls - Magery for individual skill requirements. You must already have a spell with you in order to copy it.
Scroll Animate Dead.png
Necromancy Scrolls
1 Blank Scroll
Mana/Reagents equal to those required to cast the spell.
Varies See Scrolls - Necromancy for individual skill requirements. You must already have a spell with you in order to copy it.
Scroll spell plague.png
Mysticism Scrolls
1 Blank Scroll
Mana/Reagents equal to those required to cast the spell.
Varies See Scrolls - Mysticism for individual skill requirements. You must already have a spell with you in order to copy it.
Switch.png
Enchanted Switch
1 Blank Scroll
1 Spiders' Silk
1 Black Pearl
1 Switch
45% Requires the Mondain's Legacy expansion.
Prism.png
Runed Prism
1 Hollow Prism
1 Blank Scroll
1 Spiders' Silk
1 Black Pearl
45% Requires the Mondain's Legacy expansion.
RunebookPlain.png
Runebook
8 Blank Scrolls
1 Unmarked Rune
1 Recall Scroll
1 Gate Travel Scroll
45%
RunicAtlas.png
Runic Atlas
24 Blank Scrolls
3 Unmarked Rune
3 Recall Scroll
3 Gate Travel Scroll
45%
Bulk Order Book.png
Bulk Order Book
10 Blank Scrolls 65%
Mini spellbook.gif
Spellbook(Magery)
10 Blank Scrolls 50%
Necromancer spellbook.png
Necromancer Spellbook
10 Blank Scrolls 50%
Mysticism spellbook.png
Mysticism Spellbook
10 Blank Scrolls 50%
Scrapper's Compendium.png
Scrapper's Compendium
100 Blank Scrolls
1 Dread Horn Mane
10 Taint
10 Corruption
75% Requires the Mondain's Legacy expansion and the relevant Recipe.
Scribe's Pen.png
Spellbook Engraving Tool
1 Feather
7 Black Pearl
75% Requires the Mondain's Legacy expansion.
Blank Scrolls.png
Blank Scrolls
1 Wood Pulp 50%
Scroll binder.png
Scroll Binder
1 Wood Pulp 75%
Book(100pages).png
Book (100 Pages)
40 Blank Scrolls
2 Beeswax
50%
Book(200pages).png
Book (200 Pages)
80 Blank Scrolls
4 Beeswax
50%
Exodus summoning rite.png
Exodus Summoning Rite
5 Taints
5 Daemon Bones
1 Summon Daemon Scroll
5 Daemon Bloods
95%

See Also

References